by PaperGolem » Wed Feb 10, 2010 12:38 am
Oh. Well, if I could transfer abilities outright, they'd be:
Dusty-
Ageless One- (Passive Ability, Chronicler of Eternity) +80 Defense against CON damage, Possessor may choose to have a body of any age with no stat changes as an RP power
Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor’s turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor’s Chronomancy spells cost 50 less MP per level possessor possesses
Expert Swimmer- (Passive Ability, Seakeeper) 15% Drowning Resistance, +500 AGI while in a Zone of Water
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Time Rays!- (Active Ability, Chronicler of Eternity) Possessor may skip an action to fire a time ray that deals 10 CON damage per level of possessor, to a max of level 200, this does not damage Celestials, Angels, Devas, Illuminated, Abstracts, Daemons, Devils, Demons, Holy Ones, Immortals, Fiends, or beings of nonstandard subtypes, Possessor may delay this action for up to 4 rounds
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"
Tersel-
Form of Moving Light- (Stance Ability, Metamorph) Possessor gains +7,500 AGI while in this stance, Possessor gains 30% Light Resistance, 10% Fire Resistance, and 10% Ice Resistance while in this stance, Possessor becomes Light element while in this stance
LH-014-
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"
If I had to choose between 2-4 abilities, then I would choose these 3:
Dusty:
Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor’s turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor’s Chronomancy spells cost 50 less MP per level possessor possesses
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Tersel:
Form of Moving Light- (Stance Ability, Metamorph) Possessor gains +7,500 AGI while in this stance, Possessor gains 30% Light Resistance, 10% Fire Resistance, and 10% Ice Resistance while in this stance, Possessor becomes Light element while in this stance
It's not so much that I want to give them away. I know you really would prefer if people weren't exchanging abilities like that. I just want to get rid of them. Regardless of how powerful they are, or how many other people wish they had these abilities, they are dramatically opposed to what I wanted for these characters. I'dve just sold them outright (to Bascaradine even) a long time ago if I thought it was plausible.
EDIT: Actually, better idea. They aren't abilities, but if I could transfer 2-4 normally non-transferable things, I'd transfer these:
Awards-
Possesses a Group-Attuned Portal Key to Sepherys Production Facility 14, Located In Karneiraspace
Possesses a Group-Attuned Portal Key to The Aetric Sword Mines
Possesses a Group-Attuned Portal Key to Black Xzaradu Tower
Possesses a Group-Attuned Portal Key to The Crypt-Halls of Hashor'Galoon
DustyTerselLH-014<Moderator>[20:24] Caelzeph: If levity persists for more than four hours after using Papergolem, seek immediate medical attention.