!Portrait of Loneliness
Level 25
Golem, Darkness
HP- 190,000
MP- 240,000
STR- 3,000
AGI- 3,000
CON- 3,000
MIN- 3,600
SPI- 3,600
XP- 0
Defense- 3,000
Defense against Stat Damage- 262
Critical Chance- 22%
Resilience- 19%
To Hit- 127%
Dodge- 26%
Resistances and Immunities- 90% Darkness Resistance, 90% Water Resistance, 50% Magic Resistance, 50% Psychic Resistance, 50% Physical Weakness, Immune to Minor Status Effects
Prime Attribute- Spirit
Constant Effects-
Solitary World- At the beginning of battle, possessor moves each unique opponent under level 50 into a separate battle against a copy of possessor, while in these separate battles, no individual may summon any individuals, and all summons and non-unique pets of all individuals in such battles are removed from the battle fully, When a copy of possessor is defeated, the individual that defeated said copy returns to the main battle, Constant Effect
This Art is Rarely Understood- Possessor has 99% Resistance to actions from non-unique targets, Constant Effect
There Is Power Within These Painted Works- Possessor ignores Resistances and Immunities of individuals under level 10, Constant Effect
Abilities-
Lamenting Painted Gaze- 9,000 Damage, Inflicts Confusion: Derpession, Darkness, 0 MP
Agonizing Wave- 600 Stat Damage to any one stat, Darkness or Magic, 0 MP
Cry Forth a River- 1,000 Damage, Inflicts Confusion: Depression, 1 hit against 15, Water, 10,000 MP
You Now Stand Alone In Time- 6257 Damage, Inflicts Paralysis: Temporal Stasis, Time, 20,000 MP
Gallery of Sorrows- 1,000 Damage, 15 hits against 1, Darkness, 20,000 MP
The Pigmentation of Your Demise- +300 to any one stat, stacks 40 times, Darkness, 5,000 MP
Prepared Deathtrap- 4,500 Damage, Inflicts Wounded, 25% inflicts Wounded: Maimed, May be set in advance to be used against any individual fighting a copy of caster as soon as said individual enters battle with caster, Darkness & Physical, 15,000 MP
Drops-
35,000 Gold
3125 XP
40% Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
30% Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
20% Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder’s uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
9% Dark Realm Art Gallery- (Item, Property, Darkness & Magic, 679,000 Gold)
1% Coin of the Silver Pig- (Item, Antiquity, Physical & Light, 860,000 Gold)
Celas (Reaper)
Level 50
Humanoid, Air
HP- 7,700
MP- 4,000
STR - 150
AGI - 670
CON - 770
MIN - 400
SPI - 1250
Acclimation to Dark Magics- (Passive Ability, Necromancer) 5% Darkness Resistance
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Advanced Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +500 HP, +30 to all stats, +200 damage dealt with all damage dealing attacks, and 5% Darkness Resistance
Apprentice Necromancy Attunement- (Passive Ability, Necromancer) +250 Damage to all damage dealing Necromancy spells, +500 HP and +150 to damage for all Necromancy summons, all Necromancy spells that drain HP or stat points drain an additional 50 HP if they drain HP and 5 additional points of whatever stats they already drain, All Necromancy spells cost 50 less MP
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Attuned to Terrain: Boneyard- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Boneyard
Baker’s Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor’s Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Basic Elemental Magic Attunement- (Passive Ability, Elemental Magic) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Incanting of Death’s Tongue- (Passive / Active Ability, Necromancer) All Necromancy spells that provide a Magical Attack bonus provide 50 additional points of such, all Necromancy spells that inflict damage or stat damage may, should the caster pay an additional 600 MP, possess a 5% chance of inflicting Fear
Basic Light Armor Mastery- (Passive Ability, Light Armor Training) All Light Armor worn by possessor provides +10 additional Defense
Basic Merchant Proficiency- (Passive Ability, Merchant) Character’s half-price sales cap increases by 5,000 Gold.
Basic Necromancy Attunement- (Passive Ability, Necromancy) All Necromancy spells gain +10 Magical Attack and cost 10 less MP
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Basic Sword Training- (Passive Ability, Sword Mastery) This character gains +6 Melee Attack when a sword is equipped.
Basic Wand Training- (Passive Ability, Wand Mastery) This character gains +6 Magical Attack when a Wand is equipped
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Defensive Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +50 Defense and 5% Physical Resistance
Defensive Stance- (Active Ability, Stance) +50 Defense, One stance may be declared at the beginning of battle to be active, Character may only have one stance active at a time, Character may spend one turn changing stances
Defensive Stance II- (Active Ability, Stance) +200 Defense, One stance may be declared at the beginning of battle to be active, Character may only have one stance active at a time, Character may spend one turn changing stances
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity
Has Experienced the Influence of Necromantic Magics- (Passive Ability, Necromancer) 1% Darkness Resistance
Holy Strikes-(Ability, Universe Blessing) +1% Critical, Can't be used in combos
Improved Terrain Attunement: Boneyard: Connection to the Undead- (Passive Ability, Geomancer) Possessor and possessor’s Undead pets and summons gain +100 to all stats if the terrain or phantom terrain is Boneyard
Knowledge of the Black Tongue of the Princes of Undeath- (Passive Ability, Necromancer) All Necromancy spells possessor casts cost 200 MP less, possessor’s damage dealing Necromancy spells that take more than one turn to cast have a 20% chance of inflicting Fear
Mana Spark Blessing 2- (Passive Ability, Blessing) +50 STR, +2% Critical, Possessor may choose in RP threads to appear extremely muscular like a bodybuilder
Mastery of Bone Magic- (Passive Ability, Necromancer) All damage-dealing Necromancy spells with the words “bone”, “skeleton” or “skull” in them, or reasonable variations of those words, deal an additional 700 each time they deal damage or hit, to a maximum of 50 additional times per round
Necromancer- (Passive Ability, Necromancer) +500 Damage to all damage dealing Necromancy spells. All Necromancy spells cost 50 less MP. Provides +50 additional Damage to all damage-dealing Necromancy spells, -10 additional MP for all Necromancy spells, and +10 to all stats of Necromancy summons per possessor level. All drain-dealing Necromancy spells inflict 10 additional points of HP or MP drain per possessor level and 1 additional point of stat drain per possessor level.
Observer of Black Flickers- (Passive Ability, Necromancer) Possessor may claim Black Flickers
Phantom Terrain Link Established: Boneyard- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Boneyard
Skeleton Amplification- (Passive Ability, Necromancer) All summoned and pet skeletons of possessor gain +50 HP, +20 to all stats, and +300 damage dealt with all damage
Whispering Skull’s Chant- (Active Ability, Necromancer) Possessor may use Whispering Skull’s Chant in conjunction with a Magical Attack, so long as no other active ability is used and a Necromancy spell is being cast as part of said attack. This character gains +40 Magical Attack and has a 5% chance of inflicting Charm on Undead with this attack.
Wreath of Magic- (Stance Ability, Seer) All Robes worn by possessor provide +80 MIN, SPI, and Magical Attack
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Weapons-
Grailbleeder- (Weapon Aspect- Blood Grail of the Red Sun Prince, Sword, Darkness & Nobility & Destruction, X Gold) +7,000 Melee Attack, +3,500 Magical Attack, 14% Critical, 14% Dodge, 114% To Hit, 14% Resilience, 15% Physical Resistance, Deals HP Drain and MP Drain, May become a Fist Weapon at the start of a thread
Lordly Bone Rod of the Spectral General- (Weapon, Wand, Darkness, 1,450,000 Gold) +700 Melee Attack, +1,900 Magic Attack, +1,450 SPI, +1,199 MIN, +730 CON, +540 STR, +610 AGI, 60% inflicts Hexed on Hit, Necromancy Spells cost 1,100 less MP to cast, Darkness element Magical Attacks heal wielder for 1/15th damage dealt up to a max of 250,000 HP or MP (only healing MP if MP damage was dealt), + 250 to all stats and Defense of all allies, allies’ damage-dealing or healing attacks deal 2,500 more damage or heal for an equal amount more, respectively, 15% Darkness Resistance, +500 to all stats while in a Zone of Darkness, +5% Dodge if wielder is Undead, and +1,800 MP if wielder is Undead, wielder may skip an action to summon a Ghast, Spook, Skeleton, or Mindwight, this item may be used to summon a total of 3 beings at once
Armor-
Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
Accessories-
Blood Grail of the Red Sun Prince- (Accessory Aspect- Blood Grail of the Red Sun Prince, Magic Item, Darkness & Nobility, X Gold) +1,400 to all stats, +7,000 HP, +7,000 MP, +750 Magical Attack, Wielder regenerates 7,000 HP and 3,500 MP per round, Wielder’s Undead pets and summons, Necromancy summons, and Dark Magic summons gain +350 to all stats and regenerate 3,500 HP per round, Auto-inflicts Rejuvenation on wielder and all of wielder’s allies and summons that are either Undead or come from Dark Magic or Necromancy, with said infliction occurring upon summoning for summons, HP Drain that would affect wielder from sources that are below level 28 becomes HP Damage instead, MP Drain that would affect wielder from sources that are below level 14 become MP Damage instead, Wielder's Undead pets and summons gain immunity to Pain, Poison, Disease, Fatigue, and Impaired, along with immunity to Charm from sources below level 20, Wielder's Undead pets and summons gain +200 to all stats and 15% Astral Resistance. This item normally only works for Undead, but Beak messed with it and changed that to make Celas an exception
2 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
*The Polar Star of Ezmarfest- (Item, Accessory, Crystal, Ice & Magic, 7,000,000 Gold) +7,000 Magical Attack, 10% inflicts Frozen, 5% inflicts Favored on wielder at the start of every round, 5% inflicts Invigorated: High Morale on wielder at the start of every round
Consumables-
Spells-
Call Forth Jyushin-Myengi- (Spell, Necromancy, Darkness, 3,700 MP, 795,000 Gold) Summons (Magic Attack/1,200 rounded up) Jyushin-Myengi, Max 5 Summoned
Mass Confuse- (Spell, Wizard Spell, Magic, 70 MP, 20,000 Gold) +2 Magic Attack, 15% Confusion, 1 hit against 19 (borrowed from Cael)
Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
Pets-
Jyushin-Myengi (Summoned)
Level 1
Undead, Darkness
HP- 178,000
MP- 152,540
STR- 6,889
AGI- 6,766
CON- 6,500
MIN- 6,899
SPI- 7,100
XP- 0
Xp Needed- 500,000
Level Adjustment- +22
Defense- 2,650, +2,900 Against Light, +2,900 Against Darkness, +2,000 against Psychic
Defense against Stat Damage- 650
Critical Chance- 20%
Resilience- 21%
To Hit- 118%
Dodge- 22%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, 50% Psychic Resistance, 200% Fire Weakness
Prime Attribute- Spirit
Constant Effects-
Servant of Jyushin-Isuwari’Su’Mekai- Possessor’s level adjustement is increased by 2 for all negative purposes if its summoner is not a worshipper of Jyushin-Isuwari’Su’Mekai, Constant Effect
Avert Death- Possessor’s non-undead allies, upon death, may, should they and possessor both desire such, have a 30% chance to become the monster Zombie (equivalent to the ones on the enemy list), Constant Effect
Undead-Bolstering Aura- All allied Undead gain +1,200 to all stats, does not stack, Constant Effect
Abilities-
Silks of Death- 8,500 Damage, May inflict Drain on Humans, Humanoids, and Elementals, 30% inflicts Paralysis against Humans, Humanoids, and Elementals, Darkness, 0 MP
Strands of Dusk- 8,100 Damage, deals 1/5 damage, 1 hit against 30, Darkness, 2,100 MP
Vitalize Undead- 9,100 Damage, Heals, Cures any one minor status effect, Only affects Undead, Darkness, 1,200 MP
Allure- 30% inflicts Charm, 1 hit against 2, Darkness, 1,400 MP
Terrify- 823 MIN Damage, 55% inflicts Confusion: Fear, automatically inflicts Confusion: Fear on targets under level 10, Darkness, 12,100 MPCelas (Reaper)
Level 50
Humanoid, Air
HP- 54,700
MP- 46,790
STR - 1,500 (Capped from 3,270)
AGI - 3,860
CON - 4,970
MIN - 4,179
SPI - 6,700
+2,200 Melee Attack (Capped from 7,700)
+12,850 Magical Attack, (Capped from 13,150)
10% inflicts Frozen
17% Critical
114% To Hit
Deals HP Drain and MP Drain
May become a Fist Weapon at the start of a thread
60% inflicts Hexed on Hit
+2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons
+2,500 Defense (+9,500 in Parrying Stance)
+118 Defense against stat damage
14% Dodge
14% Resilience
15% Darkness Resistance
15% Physical Resistance
15% Chaos Resistance,
Wielder regenerates 7,000 HP and 3,500 MP per round,
+500 to all stats while in a Zone of Darkness,
5% inflicts Favored on wielder at the start of every round, 5% inflicts Invigorated: High Morale on wielder at the start of every round
Auto-inflicts Rejuvenation on wielder and all of wielder’s allies and summons that are either Undead or come from Dark Magic or Necromancy, with said infliction occurring upon summoning for summons,
HP Drain that would affect wielder from sources that are below level 28 becomes HP Damage instead,
MP Drain that would affect wielder from sources that are below level 14 become MP Damage instead
Necromancy Spells cost 1,100 less MP to cast,
Darkness element Magical Attacks heal wielder for 1/15th damage dealt up to a max of 250,000 HP or MP (only healing MP if MP damage was dealt),
wielder may skip an action to summon a Ghast, Spook, Skeleton, or Mindwight, this item may be used to summon a total of 3 beings at once+ 250 to all stats and Defense of all allies, allies’ damage-dealing or healing attacks deal 2,500 more damage or heal for an equal amount more, respectively,
Elyion (Celas)
Level 10
Magic Being, Magic
HP: 1400
MP: 1300
STR: 10 (1)
AGI: 120 (10)
CON: 140 (12)
MIN: 130 (12)
SPI: 240 (20)
Elyion (Celas)
Level 50
Magic Being, Magic
HP: 7,200
MP: 7,200
STR - 50 (1)
AGI - 620 (10)
CON - 720 (12)
MIN - 720 (12)
SPI - 1130 (20)
Weapons-
Chalice of Poison and Honey- (Weapon, Deadly Item, Wealth & Fate, 915,000 Gold) +615 Melee Attack, +613 Ranged Attack, +612 Magical Attack, 20% Critical, may inflict Poison, may Heal, may cure any one Minor Status Effect
Elegant Chaingun Parasol- (Weapon, Bladecane, Wealth & Innovation, 875,000 Gold) +915 Ranged Attack, +550 to all stats, Wielder’s items may not be stolen, broken, or unequipped by sources below Level 30
Armor-
Armored Allurathian Blouse- (Armorx.5, Clothes, Wealth & Law, 785,000 Gold) +790 Defense, +1,000 additional Defense for each other Wealth element item wearer has equipped, +600 to all stats, +500 additional points to all stats for each other Wealth element item wearer has equipped, 50% Entombed: Incarcerated Resistance
Gold-Gilded Armored Lady's Skirt- (Armorx.5, Clothes, Wealth & Fortune, 755,000 Gold) +775 Defense, +500 to all stats, 20% Resilience, +50,000 Defense against Gold Damage
Accessories-
Bejewled Shoes of Ageless Grace- (Accessory, Shoes, Wealth & Time, 915,000 Gold) +910 Defense against Stat Damage, +875 AGI, 20% Dodge
Damage-Eating Diamond Ring- (Accessory, Ring, Wealth & Warding, 879,000 Gold) +875 Defense, Defense-piercing attacks pierce 900 less of wearer’s Defense, +10,500 HP
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder’s turn-order-determining stat becomes Mind, all of wielder’s pets and summons may act on possessor’s turn-order-determining stat’s value instead of their own provided that no opponents are above (Wielder’s Level + 20) or above Level 99
Lacy Gloves of Masterful War- (Accessory, Gloves, Wealth & War, 960,000 Gold) +700 to all stats, Wearer’s allies all gain +350 to all stats, all of wearer’s healing effects may heal Units, wearer may spend an action up to three times per round to give one of wearer’s pets or summons an additional action immediately following said spent action, wearer may exchange 3 spell or consumable slots for an additional pet slot up to two times
Wide Lace Hat of Deadly Precision- (Accessory, Hat, Wealth & Destruction, 615,000 Gold) +575 Ranged Attack. +575 AGI, +575 MIN, 120% To Hit
Spells-
Call Unto Earth- (Spell, Elemental Magic, Earth, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Earth, scans the user's enemies to determine if any of them are Earth element, or gives target 5% Earth Resistance
Pets-
*Giles- (Pet, Immortal, Wealth & Spatial, Lv.10, 580,000 Gold)
HP- 65,400
MP- 61,300
STR- 2,100
AGI- 2,400
CON- 2,400
MIN- 2,450
SPI- 2,350
XP- 0
XP Needed- 25,000
Defense- 1,450, +2,000 against Time
Defense against Stat Damage- 250
Critical Chance- 10%
Resilience- 15%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- Immune to Fatigued, Poison, Diseased, Confusion, Charm, and Vanished
Prime Attribute- Mind + Any One Other
Constant Effects-
It’s Giles!- Everyone on both sides is Immune to Fatigued, no one can be tired when Giles is around!, Constant Effect
I am the Evermason! (Member of the High Evermasons Society)- All allies Golomancy spells cost half their normal MP cost, All allied Golems gain +10,000 HP and +500 to all stats, does not stack, Constant Effect
Space-Warping Hands- Possessor may target and deal damage to any row in battle, Constant Effect
Abilities-
Mana-Displacing Strike- 4,000 Damage, deals both HP and MP damage, Spatial, 0 MP
Loads of Resources- Creates a temporary item that is identical to any item for sale in the Shop that is worth below 75,000 Gold that vanishes at the end of this thread, Wealth, 0 MP
Aura of Solitude- 1% inflicts Vanished, -10% To Hit against caster, does not stack, activates as a counterattack and cannot be used otherwise, Spatial, 0 MP
Space-Distorting Beam- 3,500 Damage, -5% To Hit, -5% Dodge, stacks 5 times, Spatial, 3,000 MP
Battlefield Inversion- Switches the rows of any number of targets, Spatial, 20,000 MP
Perhaps Some Tea?- 3,800 Damage, Heals, Cures any one minor status effect, Wealth & Earth & Water, 2,200 MP
Gild- +350 to all stats, inflicts Elevated, stacks 3 times, Wealth, 15,000 MP
Remove!- Cures any one minor status effect, Spatial, 5,000 MP
Attack He Can’t Quite Remember- No Effect, Unkown Element, 1 MP, Reduces user's MP to 0 for remainder of thread
*Larry From Accounting’s Animated Corpse- (Pet, Undead, Darkness, Lv.6, 850,000 Gold)
HP- 36,100
MP- 19,200
STR- 480
AGI- 730
CON- 648
MIN- 998
SPI- 720
XP- 12,500
XP Needed- 15,000
Defense-660, +500 against Darkness, +500 against Technology
Defense against Stat Damage- 70
Critical Change- 4%
Resilience- 6%
To Hit- 105%
Dodge- 14%
Resistances and Immunities- Immune to Poison, Charm, Disease, Impaired, Voidstruck, Antimatter, Fatigue, Drowning, Suffocation, Entombed, Burning, Confusion, Pain, Hexed, and Stat Drain, 50% Darkness Resistance, 50% Technology Resistance
Prime Attribute- Mind
Constant Effects-
His Accounting Genius Lives On!- 15% Additional Gold is gained at the end of battle if possessor is still alive, Constant Effect
Stoic and Unflappable- Possessor cannot be negatively affected by sources below level 5, Constant Effect
Abilities-
Number Crunch- 950 Damage, Magic, 0 MP
Fell Derivative- 1,290 Damage, 90% Inflicts Hexed, Darkness, 200 MP
Unholy Integral- 2,150 Damage, 45% inflicts Confusion, Darkness & Fire, 400 MP
Show Confusing Charts- 105% inflicts Confusion, 5% inflicts Charm: Impressed, 1 hit against 15, Psychic, 900 MP
Wail of the Grave- 2,715 Damage, 60% inflicts Confusion: Fear, 1 hit against 6, Darkness & Air, 675 MP
Startlingly Accurate Estimate of Projected Profits- Scans amount of Gold dropped by target as though caster were 25 levels higher, Psychic, 40 MP
Wail of the Office- 3,110 Damage, 60% inflicts Confusion: Depression, 1 hit against 6, Darkness & Air & Technology, 975 MP
Eldritch Statistical Manipulation- Target allies’ attacks always have their damage randomization variable set to the number that results in average damage, 5% also affects enemies targeted that are under level 20, 1 hit against 5, does not stack, Technology & Magic, 1,400 MP
Calculus Inferno- 9,500 Damage, 60% inflicts Burning, 60% inflicts Pain, 1 hit against 15, deals 1/11th normal damage, Darkness & Fire or Technology & Fire, 5,000 MP
Unholy Mathematical Power From Beyond Space and Time: Divide By Zero- 1% inflicts Vanished on target and self, 49% each ally under level 50 loses a level if successful, Does not work on targets with more than double caster’s MIN or targets over level 99, Darkness & Technology & Hax, 40,000 MP
FOIL Your Plans- 5% Cancels target’s action, only works on targets below level 20, May only be used once per round, This attack may only be used as a pre-emptive counter, Technology & Darkness, 5,000 MP
Fading Call: My Dead Aunt Sally- The order of the steps of calculating combat damage is randomized for each damage-dealing action for the remainder of the round, does not affect actions affecting or coming from a source that is over level 20, Darkness & Technology & Air, 7,000 MP
Fiend-Born Technique of Outlier Eradication- Take the mean and standard deviation of target’s stats, If any of target’s stats fall more than 2 standard deviations from the mean, then they are changed so that they equal a value equal to one standard deviation in the same direction from said mean, Does not work on targets above level 20, stacks 10 times, Darkness & Technology, 4,000 MP
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic TreatmentElyion (Celas)
Level 50
Magic Being, Magic
HP: 81,200
MP: 72,000
STR - 500 (Capped from 6,400)
AGI - 6,200 (Capped from 8,420)
CON - 7,070
MIN - 7,200 (Capped from 13,245)
SPI - 7,480
+500 Melee Attack (Capped from +615)
+2,103 Ranged Attack
+612 Magical Attack
20% Critical
120% To Hit
may inflict Poison, may Heal, may cure any one Minor Status Effect
+10,440 Defense, Defense-piercing attacks pierce 900 less of wearer’s Defense
+910 Defense against Stat Damage
50% Entombed: Incarcerated Resistance
20% Resilience
+50,000 Defense against Gold Damage
20% Dodge
Wielder’s turn-order-determining stat becomes Mind, all of wielder’s pets and summons may act on possessor’s turn-order-determining stat’s value instead of their own provided that no opponents are above (Wielder’s Level + 20) or above Level 99
all of wearer’s healing effects may heal Units,
wearer may spend an action up to three times per round to give one of wearer’s pets or summons an additional action immediately following said spent action,
wearer may exchange 3 spell or consumable slots for an additional pet slot up to two times
Wielder’s items may not be stolen, broken, or unequipped by sources below Level 30Wearer’s allies all gain +350 to all stats
Kit (kitsune106)-
Level 50
Shapeshifter, Magic
HP- 5,290
MP- 7,500
STR- 50 (1)
AGI- 775 (15)
CON- 529 (10)
MIN- 750 (15)
SPI- 1386 (19)
Base Benefit: Character's healing spells receive +25 Magical Attack per character level
Level 10 Benefit: Character's may change any magical attack solely to Light element
Abilities-
Melee Attack
Magical Attack
Defend
Powerful Attack
Attack With Finesse
Ranged Attack
Overdrive Basic
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: (+10 con)
Apprentice Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Protection Magic spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Celestial Magic Attunement- (Passive Ability, Luminary) All Celestial Magic spells gain +20 Magical Attack and cost 10 less MP for each non-summon ally caster possesses
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Defensive Magic Amplification Training- (Passive Ability, Abjurer) All Spell-caused buffs on possessor that raise Defense raise it by 10 more points
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Basic Glyph Healing Boost- (Passive Ability, Glyph Mage) Glyph Magic spells that heal and have no offensive effects gain +20 Magical Attack
Basic Glyph Magic Attunement- (Passive Ability, Glyph Mage) All Glyph Magic spells gain +10 Magical Attack, boost stats of
those other than caster by 10 more points, and cost 10 less MP
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Gunslinging Attunment- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Basic Merchant Proficiency- (Passive Ability, Merchant) Character’s half-price sales cap increases by 5,000 Gold.
Basic Psychic Arts Attunement- (Passive Ability, Mentalist) All Psychic Arts spells gain +10 Magical Attack and cost 10 less MP
Basic Protection Magic Attunement- (Passive Ability, Abjurer) All Protection Magic spells gain +10 Defense and cost 10 less MP
Basic Shapeshifed Form User- (Passive Ability, Metamorph)- All Shapeshifted Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Spirit Form User- (Passive Ability, Medium)- All Spirit Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a sword is equipped.
Benevolent Spell- (Active Ability, Luminary) This character may use Benevolent Spell in conjunction with a Magical Attack, so long as no other technique is used and a Celestial Magic spell is cast. If this spell would have negative effects for its caster’s allies, is not solely targeting said allies, is non-unique, and costs under 200,000 Gold, it does not have said negative effects.
Blessed by Greatness-(Passive Ability, Blessing, can't be used in combos) +10 Max HP
Change Stance- (Active Ability, Attack) Possessor changes stances
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Doctor- (Passive Ability, Healer) Possessor’s actions that heal gain +200 Ranged, Melee or Magical Attack, Once per turn after an enemy attacks one of possessor’s allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Dread Librarian's Book Ban- (Passive Ability, Curse) Possessor may not equip, use, activate or otherwise benefit from Books, Tomes, Librams, Manuals, or Grimoires
Form of Fox- (Stance Ability, Metamorph) +30 AGI
Guardian Blade- (Passive Ability, Swordsman) Allies of this character gain +30 Defense when a Sword is equipped and this character is in the front row.
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Has Beheld Glorious Things- (Passive Ability, Luminary) 10% Awestruck Resistance
Has Studied the Holy Scriptures of Sereyn- (Ability, Priest of Sereyn) All Divine Magic spells cost 40 less MP, All Divine Magic spells that heal restore 300 more HP, Character (for RP purposes) has knowledge of Sereyn's scriptures and can recite parts if necessary.
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster’s element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Holy Foresight-(Passive Ability, Blessing) +1% Dodge, Can't be used in combo
Holy Foresight II-(Passive Ability, Blessing) +5% Dodge, +20% additional dodge for characters over level 15, Can't be used in combos
Holy Strikes-(Passive Ability, Blessing) +1% Critical, Can't be used in combos
Hundredfold Mask of Shapes- (Passive Ability, Flux Baron) If possessor is a Shapeshifter, possessor may, at the start of a thread, choose to become any one base subtype that is not Holy One, Fiend, Serpent Blessed, or Immortal
Hundredfold Mask of Hues- (Passive Ability, Flux Baron) If possessor is a Shapeshifter, possessor may, at the start of a thread, choose to become any one normally-player-selectable base element
Mental Focus- (Passive Ability, Mentalist) All Psychic Arts spells gain +15 Magical Attack and cost 20 less MP, 5% Mindblasted Resistance" on the 2nd
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Mana Spark Blessing 15- (Passive Ability, Blessing) +35 to all stats, 4% Minor Status Effect Resistance, 3% Dodge
Minorly Blessed by a Deity- (Passive Ability, Priest) 5% Hexed Resistance, Possessor has a 20% chance of inflicting Hexed: Ill Fortune on any individual who kills possessor immediately upon death, Possessor must be a devout follower of some deity for this ability to take effect
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor’s HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Priestess of Sereyn- (Passive Ability, Priest) +500 Damage to all healing Divine Magic spells, All Divine Magic spells cost 30 less MP, Prayers Unto Sereyn takes 2 less turns
Protector’s Sacrifice- (Active Ability, Abjurer) Possessor may, as a counter in response to any enemy attack, before targets (other than self) take damage, spend any amount of Max HP or Max MP, one target takes that much less damage, Possessor may, as an action, reduce any of possessor’s stats’ maxes by a number, this amount of stat damage is healed (from the same stat) on target ally
Radiant Wings of Holy Magic- (Passive Ability, Luminary) Possessor gains 20% Earth Resistance and +120 AGI for the remainder of each round possessor casts a Celestial Magic spell and the duration of the next round
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Shining Spirit- (Passive Ability, Luminary) +50 SPI, if possessor is a Celestial, Deva, or Angel, provides +150 additional SPI
Training in Economics- (Passive Ability, Merchant) Character’s half-price sales cap increases by 500 Gold.
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 Con, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity
Has Consumed 1 of the Permanent Consumable "Golden Comb of Luck"- (Passive Ability, Permanent Item Effect) +1% Critical
Weapons
Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +1,650 Melee Attack, +1,239 Magical Attack, +999 AGI, +1,200 MIN, 1% inflicts Paralysis: Temporal Stasis, 1% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 5% Time Resistance, 20% may inflict Fatigued: Elderly, 5% may inflict Stat Drain: AGI Drain, +500 Defense against Time
*The Star Lance from Elgath'Thronginn- (Weapon, Spear, Astral, 950,000 Gold) +750 Melee Attack, +540 Magical Attack, +240 AGI, +80 STR, +1,800 HP, +500 MP, +24% Critical, +270 SPI, +30 MIN, +320 Defense, Ignores 600 Defense, Ignores 40 additional defense if wielder is Human or Fae, +5% Dodge, 15% base Dodge against Astral Beings, 5% base Dodge against Physical element attacks, Wielder may skip a turn to scan an Astral Being's stats, 15% Astral resistance, 10% Light Resistance, Does double damage against 'evil' celestials during quests (usually), +700 Melee damage if wielded by a Human or Fae, Provides double healing for 'good' celestials during quests (usually), Wielder may skip a turn once per thread to Heal wielder for 5,000 HP, Gives user several quest-related powers
Bestows the abilities-
Light Ray of the Stars- 2,100 Damage, 1 hit against 1 individual in each enemy row, Astral, 900 MP
Seal of the Twelve Holy Keepers- 800 Damage, 80 AGI damage, all allies gain +800 Defense that does not stack with other defense bonuses granted against this specific target by The Star Lance from Elgath-Thronginn against target, doesn't work on certain targets in plot threads, Light & Magic, 5,000 MP
Shift Lance: Light- The Star Lance from Elgath'Thronginn becomes solely Light element for the remainder of the battle, Light, 5 MP
Shift Lance: Magic- The Star Lance from Elgath'Thronginn becomes solely Magic element for the remainder of the battle, Magic, 5 MP
Shift Lance: Astral- The Star Lance from Elgath'Thronginn becomes solely Astral element for the remainder of the battle, Light, 15 MP
Shift Lance: Physical- The Star Lance from Elgath'Thronginn becomes solely Physical element for the remainder of the battle, Physical, 15 MP
Impale- 1,900 Damage, 15% inflicts Wounded, Physical, 900 MP
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
armor:
Hambelstern Prototype Cannon Drone Force Field- (Armor, Aura, Technology, 6,583,995 Gold) +7,433 Defense, +4,000 to all stats, +35,000 HP, 20% Technology Resistance, +2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, 90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
accessories:
Bascaradine Insta-Track System (Pocket Edition)- (Accessory, Gadget, Technology, 480,000 Gold) 140% To Hit, +480 AGI, +250 MIN (Borrowed from Zeo)
Chronomancer King’s Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +1,600 to the stat that determines wielder's turn order, 1 time per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 1 turn under the normal rules for delaying actions, 5% Time Resistance, +700 Defense against Time, +290 AGI, +110 Defense against Stat Damage
Gold and Ruby Phoenix Pendant- (Accessory, Amulet, Fire, 1,200,000 Gold) +1,100 to all stats, +1,100 Magical Attack, +1,400 Defense against Fire, +16,000 MP, 18% Critical for Magical Attacks, Wearer regenerates 5,000 HP per round, Wearer's chance of automatically recovering from minor status effects at the start of each round is increased to 30%
*Time General’s Mantle- (Accessory, Cloak, Time, 50,000,000 Gold) Wearer may choose to have any stat determine wearer’s turn order, Wearer gains extra actions for having 5x the turn-order-determining stat of all enemies as opposed to 10x the AGI of all enemies, +(100 x Wearer Level) to the stat that determines wearer’s turn order for turn order purposes only
*Crown of the Legion Crusher- (Accessory, Crown, War, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, +5,000 Ranged Attack, +2,500 to all stats, Wielder deals 120% damage to Units below level 60, Wielder may, if in battle alone, choose to fight 10 monsters in a regular arena match instead of 5, using up 2 daily battle slots doing so
consumables:
It's A Whale!- (Consumable, Food, Infinite Charges, 150,000 Gold) Up to 5 charges may be used per thread, +5,000 HP, +5,000 MP, 50% cures any Minor status effect
Loaded Die of Fortune- (Consumable, Enchanted Item, Magic, 1 Charge, 110,000 Gold) User’s next attack is a critical if that there was at least a 1% chance of being one anyway
Spells-
Mass Confuse- (Spell, Wizard Spell, Magic, 70 MP, 20,000 Gold) +2 Magic Attack, 15% Confusion, 1 hit against 19
Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Prayers Unto Sereyn- (Spell, Divine Magic, Light, 0 MP, 60,000 Gold) Heals with [/b]+65 [/b] Magical Attack, Cures Blindness, Poison, and Hexed with a 20% Chance, and boosts 2 of target’s stats by 50, stacks 2 times, requires 3 turns to cast, lasts 5 turns
Protector's Warding- (Spell, Protection Magic, Magic & Light, 290 MP, 100,000 Gold) +SPI +10 Defense, provides a max of +2,000 Defense, does not stack
Improved Spiritual Healing- (Spell, Spirit Magic, Magic & Light, 70 MP, 65,000 Gold) +64 Magical Attack, Heals, 30 SPI Damage, +40 additional Magical Attack if targeting a Spirit, +70 additional Magical Attack if caster has a White Spiritual Mark, Heals 20 additional SPI damage if caster has a White Spiritual Mark, -30 Magical Attack if caster has a Black Spiritual Mark, If caster targets a non-opposing Spirit with this spell for 5 actions out of possessor's 10 most recent actions, then possessor gains a White Spiritual Mark
Items-
Holy Book of Sereyn- (Item, Antiquity, Light, 900 Gold)
pets-
*Frederick the Laser Bison- (Pet, Animal, Technology, 600,000 Gold)
Level 1
HP- 11,015
MP- 10,684
STR- 702
AGI- 518
CON- 731
MIN- 406
SPI- 652
XP- 0
XP Needed- 25,000
Level Adjustment- +0
Defense- 502, +500 against Technology, +500 against Aliens
Defense against Stat Damage- 61
Critical Chance- 7%
Resilience- 8%
To Hit- 106%
Dodge- 4%
Resistances and Immunities- 60% Technology Resistance, 40% Time Resistance, 40% Magic Weakness
Prime Attribute- Strength or Spirit or Constitution
Constant Effects-
Chronomantic Lockdown- At the start of each round, possessor has a 5% chance of cancelling any actions suspended by opposing individuals no more than 5 levels above possessor who are not above level 80, Constant Effect
Time-Shielded Protection Zone- All allies who would be affected by negative status effects that deal any form of damage every round or action instead take said damage every other round or action, respectively, Constant Effect
Might Be Magical- Possessor may become Magic element and have his Technology Resistance become Magic Resistance and his Magic Weakness become Technology Weakness, or vice-versa, at the start of any action, Constant Effect
Abilities-
BISON HEADBUTT!- 1,610 Damage, 20% inflicts Fatigue: Stun, 15% inflicts Confusion, Physical, 0 MP
Laser Eyes- 1,790 Damage, may inflict 2 hits divided among 2 and deal 3/4 damage, Technology or Magic, 0 MP
Glare- 40% inflicts Confusion: Fear, 25% inflicts Charm: Impressed, Earth, 900 MP
Wisdom of the Elders- +60 MIN, stacks 5 times, Magic, 500 MP
Laser that Hits Next Week- 1,500 Damage, pierces 400 Defense, this attack is suspended for 7 rounds when used, Technology or Magic, 1,900 MP
Mega Laser Eyes-4,500 Damage, may inflict 1 hit against 4 and deal 3/4 damage, may inflict 4 hits divided among 4 and deal 1/2 damage, Technology or Magic, 2,500 MP
Transformation-
Secret Agent’s Talking Car- (Transformation, Vehicle, Technology, Lv. 7, 395,000 Gold)
HP- 18,000
MP- 9,760
STR- 315
AGI- 670
CON- 240
MIN- 360
SPI- 130
XP- 0
XP Needed- 10,000
Minimum Level- 7
Defense- 600, +460 against Technology, +550 against Electrical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 102%
Dodge- 6%
Resistances and Immunities- 20% Technology Resistance, 40% Electrical Resistance
Prime Attribute- Agility
Constant Effects-
Accurate GPS- Possessor has a 15% chance of optionally avoiding being in any Zone that is created by a non-boss at least 10 levels lower than possessor, Constant Effect
Abilities-
Ram- 490 Damage, Strength + Agility is this attack’s Prime Attribute, Physical, 0 MP
Laser Cannon Under the Hood- 2,750 Damage, Technology, 200 MP
Next Gear!- +90 AGI, +50 damage to Ram, stacks 11 times, 90 MP
Pop-Up Turrets- 2,100 Damage, 1 hit against 4, deals 1/4 damage, May be used as a counter once per battle that only inflicts 1 hit against 1, Technology, 400 MP
Agency’s Missile- 9,000 Damage, May not be used on the first turn of battle, May be used 2 times per thread, Technology & Fire, 6,000 MP
Scan Radar- Scans targets’ stats, 1 hit against 20, This attack uses MIN as its Prime Attribute, Technology, 2,000 MP
Nanorepair- 500 Damage, Heals, Affects caster only, This attack uses MIN as its Prime Attribute, Technology, 3,000 MP
Fog Generator- 15% Dodge, this Dodge does not apply to Air element targets or Aerials, 1 hit against 20, Air, 700 MP
Drop Nails Behind It- The next individual who conducts a harmful action against caster takes 900 Physical element damage that has a 1% chance of inflicting Pain if it deals damage, does not stack, Physical, 550 MP
-Artifacts-
Artifact-
Aeon Diadem (Level 2, 0 XP, 250,000 XP Required)
Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +1,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer’s turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action, 5% Time Resistance, +600 Defense against Time, +450 AGI
Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +1,650 Melee Attack, +1,239 Magical Attack, +999 AGI, +1,200 MIN, 1% inflicts Paralysis: Temporal Stasis, 1% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 5% Time Resistance, 20% may inflict Fatigued: Elderly, 5% may inflict Stat Drain: AGI Drain, +500 Defense against Time
Chronomancer King’s Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +1,600 to the stat that determines wielder's turn order, 1 time per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 1 turn under the normal rules for delaying actions, 5% Time Resistance, +500 Defense against Time, +290 AGImodded stats:
Kit (kitsune106)-
Level 50
Shapeshifter, Magic
HP-89,700
MP- 85,050
STR- 500 (caped 500)
AGI- 7750 (capped 7750)
CON- 5290 (capped 5290)
MIN- 7795 (capped 8000)
SPI- 10944 (capped 13860) (turn order of 15944)
using spi as turn order stat.
+3 melee attack + 6 melee attack + 5000 melee attack + 750 = 3 +6 +500 + 500 = 1009 melee attack
+5000 ranged attack = 5000 ranged attack
540 magical attack + 1,100 + 5000 magical attack + 1239 Magical Attack = 7,879 magical attack
4% Minor Status Effect Resistance
+7753 Defense,
+1,400 Defense against Fire,
+700 Defense against Time
+110 Defense against Stat Damage
Ignores 600 Defense,
140% To Hit
Criticals do x30 damage instead of x10
48% dodge
31% critical
49% magical attack critical
Wearer regenerates 5,000 HP per round,
Wearer's chance of automatically recovering from minor status effects at the start of each round is increased to 30%
5% Time Resistance, , Wearer gains extra actions for having 5x the turn-order-determining stat of all enemies as opposed to 10x the AGI of all enemies
20% Technology Resistance,
+2,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies,
90% may reflect actions from sources below level 20, 10% may reflect actions from sources below level 30 but above level 19
All Protection Magic spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Protection Magic spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells,
All of possessor's allies gain +20 Defense for each Protection Magic spell possessor has equipped
Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
+5% XP after battles
Possessor’s actions that heal gain +200 Ranged, Melee or Magical Attack, Once per turn after an enemy attacks one of possessor’s allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
) Possessor may spend an action to use this ability. This ability restores 1% of possessor’s HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Protector’s Sacrifice- (Active Ability, Abjurer) Possessor may, as a counter in response to any enemy attack, before targets (other than self) take damage, spend any amount of Max HP or Max MP, one target takes that much less damage, Possessor may, as an action, reduce any of possessor’s stats’ maxes by a number, this amount of stat damage is healed (from the same stat) on target ally
Alrick Slizer (JTL9000)
Level 50
Human, Air
HP- 8990
MP- 4220
STR - 859 (14)
AGI - 895 (15)
CON - 899 (15)
MIN - 422 (8)
SPI - 186 (3)
XP- 7,465
XP Required- 100,000
Fame- 10
Gold- 0 (Owes Kit 400,000)
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Melee Overdrive
Has Consumed 1 of the Permenant Consumable "Cookie""- (Passive Ability, Permanent Item Effect) +1 STR, Cannot be used in combos
Has Consumed 1 of the Permenant Consumable "Might Increase Potion"- (Passive Ability, Permenant Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 1 of the Permenant Consumable "Speed Increase Potion"- (Passive Ability, Permenant Item Effect) +50 AGI per # consumed, Cannot be used in combos
Has Consumed 1 of the Permenant Consumable "Stamina Increase Potion"- (Passive Ability, Permenant Item Effect) +50 CON per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Darkness Resistance
Aerial Traits- (Passive Ability, Skykeeper) Possessor gains +1 to all stats so long as possessor is an Aerial
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character’s half-price sales cap increases by 5,000 Gold
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor’s Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Basic Travel Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost 10 less MP
Capable of Flight- (Passive Ability, Skykeeper) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance if possessor is Air Element or an Aerial
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Fast Strikes- (Active Ability, Swordsman) This character may use Fast Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 2 hits against 1 for purposes of this attack, and this attack deals 1/2 damage.
Holy Strikes-(Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
Permitted to Battle Gold Brick Man- (Passive Ability, Clearance) Possessor may fight the monster Gold Brick Man for drops, possessor's allies also gain drops from this battle, Possessor can create the item ‘Golden Ticket’ for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Steady Blade- (Passive Ability, Swordsman) Active Swordsman abilities that give 1-5 hits against 1, which also cause attacks to deal 1/2 damage or less and do not add a chance of inflicting status effects or stat damage to attacks, instead cause said attacks to deal 2/3 damage, +40 STR
Swift Strikes- (Active Ability, Swordsman) This character may use Swift Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 3 hits against 1 for purposes of this attack, and this attack deals 1/3 damage.
Training in Economics- (Passive Ability, Merchant) Character’s half-price sales cap increases by 500 Gold
undertaking: "Safeguard the Desert”
136 out of 200 Miragas killed
34 out of 50 Great Sariscos Beetles killed
9 out of 20 Bel-Miragas killed
Weapons-
*Reaver of the Orange Kingdom- (Weapon, Scythe, Fire & Earth, 589,000 Gold) +710 Melee Attack, inflicts Drain, +560 to all stats, 15% Critical, 17% Dodge, 1% wielder gains an extra action after wielder’s first action each round
Lethal-Edged Swordgun- (Weapon, Sword, Physical, 875,000 Gold) +900 Melee Attack, +990 Ranged Attack, +575 to all stats, 10% Critical, 110% To Hit, This item also counts as a Gun
Armor-
*Robes of the Crimson King- (Armor, Robes, Fire & Physical, 175,000 Gold) +235 Defense, 15% Fire Resistance, 15% Physical Resistance, +225 to all stats, Wielder’s Leadership spells that boost stats boost said stats by 70 more points, 50% resists theft or destruction of items caused by individuals of lower level than wearer, 1% inflicts Charm on each foe at the beginning of battle, +50 to all stats of wearer’s pets and summons, wearer may exchange a spell slot for a pet slot
with Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Accessories-
Shining Seal- (Accessory, Seal, Light, 20,000 Gold) +20 to each stat, 2% Critical, 2% Enemy Miss, 100% To Hit, +1% Critical, +1% Enemy Miss, +1% to Hit, +20 Defense against Light
4 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Artifacts-
None
Consumables-
None
Pets-
"Vash"
Prototype Wardroid- (Pet, Robot, Technology, Lv.8, 165,000 Gold)
HP- 22,100
MP- 19,100
STR- 470
AGI- 500
CON- 480
MIN- 490
SPI- 470
XP- 0
XP Needed- 20,000
Minimum Level- 2
Defense- 670
Defense against Stat Damage- 2
Critical Chance- 6%
Resilience- 6%
To Hit- 107%
Dodge- 5%
Resistances and Immunities- 50% Technology Resistance, 70% Fatigued Resistance, Pain Immunity, Fear Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 1,600 Damage, Physical, 0 MP
Guns! Lots of Guns!- 800 Damage, the Prime Attribute for this attack may be Agility, 1 hit against 4, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 400, Controller's Technomancy spells that boost stats add 30 additional points to all stats boosted, Lasts 3 rounds, stacks 15 times, Technology, 14 MP
Flashbang- 600 Damage, 30% inflicts Fatigued: Stun for 3 rounds, 35% inflicts Impaired: Blind for 3 rounds, 1 hit against 4, Light, 5 MP
Laser-Guided Targetting- +13% To-Hit, affects caster only, does not stack, lasts 4 turns, Technology, 20 MP
Anti-Personnel Rifle- 2,000 Damage, 50% Critical against Humans and Humanoids for this attack, the Prime Attribute for this attack may be Agility, Technology, 1,200 MP
Electric War Taser- 1,500 Damage, 50% inflicts Stun against targets under level 10, Electrical, 60 MP
Prototype Flamethrower- 1,400 Damage, 30% inflicts Burning on target if target is below level 30, 5% inflicts Burning on caster, Fire, 1,500 MP
"Talie"
Very Lucky Girl- (Pet, Human, Fortune, Lv.10, 777,777 Gold)
HP- 77,777
MP- 77,777
STR- 827
AGI- 827
CON- 827
MIN- 827
SPI- 827
XP- 0
XP Needed- 100,000
Minimum Level- 10
Defense- 1,700
Defense against Stat Damage- 70
Critical Chance- 34% (17 base +17)
Resilience- 34% (17 base +17)
To Hit- 134% (117 base +17)
Dodge- 34% (17 base +17)
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +17% Critical Chance, +17% Resilience, +17% To Hit, and +17% Dodge, Constant Effect (already added into her stats)
Conduit of Luck- Possessor’s controller counts as being 1 Level higher for worshipper benefits if possessor’s patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor’s allies gain 10% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, and have a 10% chance of ignoring the infliction of debuffs by sources below Level 10, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Abilities-
Handy Nearby Weapon- 2,700 Damage, Fortune or any one base element, 0 MP
Healing Touch- 7,777 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 20, Light, 3,700 MP
Lucky Touch- Target gains +17% Critical Chance, +17% Resilience, +17% To Hit, and +17% Dodge, does not stack, Light, 7,777 MP
Spells-
Trick Shot: Bouncing Bullet- (Spell, Gunslinging, Physical, 30 MP, 20,000 Gold) +0 Ranged Attack, +50% miss for this attack, 15% this attack hits another target after it hits a target, a max of 17 targets may be hit, user must have a Gun equipped
Ribald Oration- (Spell, Leadership, Light & Magic, 50% Max MP, 125,000 Gold) + (10 x Caster Level) to all stats and Defense of all allies, allies attacks deal (100 x Caster Level) more damage or heal for an equal amount more, 1 hit against all allies, does not stack, lasts a number of turns equal to caster level
with Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Restorative Invocation of Innocence- (Spell, Healer Magic, Light, 40 MP, 110,000 Gold) +111 Magical Attack, Heals, Restores 50 SPI damage
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Transformations-
None
Permanent Consumables-
None
Also Carrying-
*Doc's Palmcorder Containing Maps of the Dome of Margandil- (Item, Quest Item, Technology, 100 Gold)
Awards-
Completed the 'Enter the Doctor' Quest
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"
Has Donated Money to the Irrbid Hoopsig Memorial Fund
Has Reached Round 3 in an Endurance Match
Has Won the "Adventurers!" Event Match
Attended a Carnival!
Has participated in Lord Thandolman's hunts for the Crimson Spear of Avandos (2) times
“Involved in the Final Siege of Avandos”
“Slayer of Lord Avandos, Master of the Crimson Citadel”
“Slayer of Lyrandora, Crimson Priestess of Avandos”
"Got Stuck in a Desert for Months Thanks to a Lag Mage"
"Has Completed the Task 'Water Shortage in Sildriza"
“Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)”
Beat Team Lone Goblin in a Rematch at the Holy Festival
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has completed (1) Forays into the Temple of Orithon for Lady Thelrain
Eliminated in Round Two of the Brass Disc Tournament
500 Empire of Thandolman Faction Points
250 House Al’Sildriz Reputation Points
25 Church of Phalerin Reputation PointsMODIFIED STATS:
HP- 23,740
MP- 19,750
STR - 2,375
AGI - 2,960
CON - 2,374
MIN - 1,975
SPI - 1,741
+1674 Melee Attack
+998 Ranged Attack
+400 Damage to all attacks that deal damage
12% Critical (10 base +2)
17% Dodge
3% Enemy Miss (2 base +1)
111% To Hit (110 base +1)
Inflicts Drain
1% gains an extra action after first action each round
1% inflicts Charm on each foe at the beginning of battle
30% chance of inflicting Charm on any individual whose action was Dodged
+210 Defense
+20 Defense against Light
15% Fire Resistance
10% Earth Resistance
15% Physical Resistance
1% Resistance to Darkness
50% resists theft or destruction of items caused by individuals of lower level than wearer
Immunity to Paralyzation
Immunity to Hexed: Ill Fortune (while Talie is around)
50% Entombed Resistance
10% Minor Status Effect Resistance (while Talie is around)
10% chance of ignoring the infliction of debuffs by sources below Level 10 (while Talie is around)
All Combat Arts spells gain +10 Magical Attack and cost 10 less MP
All Gate Magic spells cost 10 less MP
All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Leadership spells that boost stats boost said stats by 70 more points
All Golomancy summons have 200 more HP and 20 more CON
Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats (already added in to Vash's stats)
+50 to all stats of pets and summons (already added in to Vash and Talie's stats)
+5% XP after battles
+5% chance of getting Gold and Treasure drops (while Talie is around)
Last slots reserved for Cael and Volatilis.
Remember, everyone (except Celas, who gets +350, and Ely, who gets +250) gets +600 to all stats.
Hooray, we all get to do things this time!
Because we're level 50, we're too high for the Solitary World effect to kick in.
Larry, operating on Ely's turn-order stat, will use Eldritch Stastical Manipulation on Kit, Celas, Volatilis, Alrick and Cael.
Kit delay her turn until after Larry, and then will attack THREE times (with her turn order of 16,544, she should get two turns, plus one from artifact click) Overdriving Mass Confuse, Light Element, at our art-flavored foes. (damage stat of 11,544 thanks to Ely and Celas' bonuses, plus 2,500 damage) The front row enemies should now be dead.
Ely will cast Call Unto Earth on Celas.
Cael will cast Call Unto Air on Volatilis, then unleash two sets of mini-tornados against 4 of the portraits, for 10,500 damage each.
Celas will Overdrive Mass Confuse at them, now entirely Earth Element. This should kill the rest.
Volatilis will Overdrive Mass Confuse at them, now entirely Air Element. This will definitely kill the rest.
At this point the enemies, if they're alive, (they really, really shouldn't be) will act, probably killing Kit with STR drain.
Frederick, Giles, and the Defense Force will attack whatever's still standing.
Alrick will Melee Overdrive one if it's still alive. Talie will buff someone if she can.
Oh, and incidentally, because we are both double their level and have 10x the turn-order stat, they don't get a death attack.

