Shop 3.0

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Re: Shop 3.0

Postby Azraile Kiras » Sun Feb 07, 2010 8:25 am

16 Cross-Dressing Lion = Gay Pride (Improved Pack Hunter)

Dose that come with the super death by pun attack? lol XD
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Re: Shop 3.0

Postby kitsune106 » Sun Feb 07, 2010 2:17 pm

kitsune106 wrote:kit will combo:




Call Down Holy Minaret + 1 Empower Armor: Deflective Pulse + 3 Bolster Toughness = ??? (Meditated Upon the Iron Iris)


Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10

Bolster Toughness- (Spell, Protection Magic, Physical, 35 MP, 4,000 Gold) +65 Defense, Stacks 3 times

1 Empower Armor: Deflective Pulse- (Spell, Enchantment, Technology, 610 MP, 69,000 Gold) Target armor gains +60 Defense and, should an offensive action from a source at least 5 levels below caster targeting its wearer fail to deal its wearer any negative result, said result may be redirected to a target of wearer’s choice

Call Down Holy Minaret- (Spell, Celestial Magic, Light, 7,900 MP, 80,000 Gold) Creates a Holy Minaret that has 120,000 HP, has 4,000 Defense, is Light element, counts as a Large Structure, has 200% Darkness Weakness, and takes up a spot in the front row despite not being an individual, This Holy Minaret provides +310 to all stats and +150 Defense to all Celestials, Angels, Devas, and Holy Ones, may be carried in a buff or summon slot, this Holy Minaret counts as a White Magical Focus, and does not stack in relation to multiple being created at once or providing buffs across multiple Magical Foci


is canceled.
Kit
Kelver Netsumi
the dragoon of earth Celiria Dragonheart
the mighty and awesome Heracles
Silas
the mad scientist Catrice

[19:14] Caelzeph: Why a Treasure Hunt? We can all throw everyone in naked, except Volatilis, and apply water.
[19:14] Caelzeph: ...wait, that came out completely wrong.

I am teh foxxeh mod
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Re: Shop 3.0

Postby kitsune106 » Sun Feb 07, 2010 2:33 pm

kit does some absorbs:
*General Shalgai's War Fan- (Weapon, Fan, War, 1,910,000 Gold) +2,140 Melee Attack, +480 Ranged Attack, +2,310 Magical Attack, +2,100 Defense, +2,300 MIN, +700 SPI, Wielder's Leadership spells that boost stats do so by an additional 80 points for wielder's allies, Wielder's Leadership spells cost 12,000 MP less to cast, Any effect that heals HP or MP that has wielder as a source counts as an effect that can heal units, any unit pets or summons of wielder that have at least 50 thresholds count as if they have 5 more thresholds for turn-order purposes, Wielder's unit pets and summons deal double normal damage to Large Structures and units, to a max of 500,000 additional damage, Wielder's unit pets and summons get +500 Defense, Wielder and wielder's unit and Large Structure pets and summons may ignore effects attached to zones and terrain that come from sources below Level 30, Wielder's unit pets and summons that voluntarily switch rows gain an additional +500 Defense as a non-stacking effect until the end of the round, Wielder may, up to 5 times per thread as an action, pay 100,000 Gold to summon a Unit of Cavalry or a Unit of Swordsmen


absorbs:
Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold) (from kit)
Troop Deployment Writ: Unit of Pikemen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Pikemen, max 5 summoned by summoner at a time (from hera)
Battlefield Heal- (Spell, Healer Magic, Light, 2,000 MP, 500,000 Gold) +575 Magical Attack, may heal Units, only affects Units, 1 hit against 5 (from kit)


*Master Mauslesy's Ever-Shifting Battle Plans- (Accessory, Magic Item, War & Air & Psychic, 575,000 Gold) Wielder loses 5 pet slots, wielder may attach up to 5 pets to this item. At the start of each round of battle, this item's wielder may choose for one of the pets attached to this item to enter battle in a newly created pet slot that this item's wielder gains; this pet slot may only hold pets that are attached to this item. At the end of every battle, all pets attached to this item re-enter this item, and all pet slots created by this item vanish.

absorbs:
Minor Gem of Distant Beasts- (Accessory, Crystal, Magic, 167,000 Gold) Wielder gains 4 special pet slots that are not normally active (and cannot normally be affected in any manner save by this object and by sources of level 100 or greater that choose to do so) but may hold pets while inactive. These slots may begin a thread holding pets. These slots may not contain pets above level 40. Wielder may spend an action to activate any one of these pet slots, causing its contents to appear in battle and for it to be able to interacted with normally in all respects save its attachment to this item. Said activation lasts for the remainder of the round that the slot was activated on, as well as the entire duration of the round after said round. Pets brought into battle by this item may act upon the turn that they are brought into battle, acting immediately upon their appearance with any actions that would have occurred earlier in the round in normal turn-order. Currently active slots may be re-activated, with said re-activation allowing them to remain activated until the end of the round following the round of their re-activation. The contents of all slots attached to this item disappear from any non-RP thread immediately upon this item being unequipped or traded.


Artifact-
Aeon Diadem (Level 2, 500 XP, 250,000 XP Required)

Hand of the Clock of One Thousand Ends- (Weapon Aspect- Aeon Diadem, Deadly Item, Time, X Gold) +1,650 Melee Attack, +1,239 Magical Attack, +999 AGI, +1,200 MIN, 1% inflicts Paralysis: Temporal Stasis, 1% Causes target to lose target's next action as a non-stacking effect that cannot affect the same target more than 9 times in a 10 round period and is not applied to multi-hit attacks, 5% Time Resistance, 20% may inflict Fatigued: Elderly, 5% may inflict Stat Drain: AGI Drain, +500 Defense against Time, Deals 60 CON, STR, and AGI damage on hit

Aeon Diadem- (Accessory Aspect- Aeon Diadem, Crown, Time, X Gold) +1,600 Magical Attack, Wearer may choose to have any stat be the stat that determines wearer’s turn order, Wearer may, once per thread, assuming that no foes are level 80 or higher, undo a round of battle and go through it again, with both sides being able to choose new actions and new random numbers being generated, May open gates to alternate iterations of time (with positive and negative outcomes both possible) as an RP action, 5% Time Resistance, +600 Defense against Time, +450 AGI

Chronomancer King’s Measured Timepiece- (Accessory Aspect- Aeon Diadem, Trinket, Time, X Gold) +1,600 to the stat that determines wielder's turn order, 1 time per thread, when wielder would have an action, wielder may choose to take an additional action, Wielder may choose to delay wielder's actions by up to 1 turn under the normal rules for delaying actions, 5% Time Resistance, +700 Defense against Time, +290 AGI, +110 Defense against Stat Damage


absorbs:
Dusty's-Ageless One- (Passive Ability, Chronicler of Eternity) +80 Defense against CON damage, Possessor may choose to have a body of any age with no stat changes as an RP power
Dusty's-Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor’s turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor’s Chronomancy spells cost 50 less MP per level possessor possesses
Kit
Kelver Netsumi
the dragoon of earth Celiria Dragonheart
the mighty and awesome Heracles
Silas
the mad scientist Catrice

[19:14] Caelzeph: Why a Treasure Hunt? We can all throw everyone in naked, except Volatilis, and apply water.
[19:14] Caelzeph: ...wait, that came out completely wrong.

I am teh foxxeh mod
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Re: Shop 3.0

Postby PaperGolem » Sun Feb 07, 2010 3:48 pm

First things first. Dusty transfers 1,400 xp off of his Very Fast Horse and 7,500 xp off his Desperado to Kierron's Battle Lord of the Wooded Lands.

Then he must purchase

Set Phantom Terrain: Desert- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Desert
Set Phantom Terrain: Stormy Plains- (Spell, Geomancy, Electrical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Stormy Plains
Desperado Scarf- (Accessory, Scarf, Air & Technology, 50,000 Gold) +45 Ranged Attack, +5% Dodge
Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
12 Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
12 Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
12 Dust of Speed- (Consumable, Powder, Air, 20 Charges, 40,000 Gold) +40 AGI, lasts 2 turns, does not stack

Expending all of his gold, and 1,018,011 of Lili's.

After Wriggle and Kit absorb a few abilities off him, this combo will become active.

" 'Dusty' Tim Potter" + 2 Ride off Into the Sunset + Promise of Tomorrow + Brass Firestorm Trophy + Set Phantom Terrain: Desert + Set Phantom Terrain: Stormy Plains + Very Fast Horse + Desperado + Desperado Scarf + Desperado's Valor + Twin Pistols + 2 Outlaw's Seven-Shooter + Outlaw's Boots + 12 Ambush + 12 Smoke Bomb + Seed of Brash Resolve + 12 Sand Cube + 12 Dust of Speed + 12 Fading Call: Star Marines = ??? (Basic Summoning Attunement)

Ride Off Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
The Promise of Tomorrow- (Item, Material, Technology, 490,000 Gold)
Brass Firestorm Trophy- (Item, Antiquity, Fortune, 650,000 Gold)
Set Phantom Terrain: Desert- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Desert
Set Phantom Terrain: Stormy Plains- (Spell, Geomancy, Electrical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Stormy Plains
Very Fast Horse- (Transformation, Steed, Earth, 95,000 Gold)
Level 3
HP- 3,200
MP- 690
STR- 84
AGI- 1,119
CON- 61
MIN- 32
SPI- 94
XP- 0
XP Needed- 5,000
Defense- 21
Defense against Stat Damage- 0, +20 Defense against AGI Damage
Critical Chance- 2%
Resilience- 1%
To Hit- 107%
Dodge- 14%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
First Out the Gate- +200 AGI on the first turn of combat, Constant Effect
Oddly Swift- +500 AGI for turn order purposes, Constant Effect
Stays Faster Longer- +15 Defense AGI Damage, Zone or Terrain-based Effects cast by sources 5 or more levels under possessor cannot lower possessor’s AGI, Constant Effect
Abilities-
Kick- 190 Damage, Earth & Physical, 0 MP
Leap- 250 Damage, +280 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +800 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 4 times per thread, Air, 80 MP
Second Wind- Heals 600 AGI damage, affects self only, may only be used once per thread, Air & Light, 120 MP
Desperado- (Pet, Human, Darkness, Lv.3, 95,000 Gold)
HP- 2,750
MP- 690
STR- 95
AGI- 210
CON- 78
MIN- 69
SPI- 110
XP- 0
XP Needed- 7,500
Defense- 60, +20 Defense against Air
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 0%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Fire Weakness, 25% Light Weakness
Prime Attribute- Agility
Constant Effects-
Cheap Shot- Possessor’s attacks deal 2,100 additional damage to targets who have not yet acted and are lower level, Constant Effect
Accustomed to the Desert- Possessor gains 20% Fire Resistance, 20% Air Resistance, and 20% Ice Resistance if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Hook to the Jaw- 350 Damage, 5% inflicts Stun, the Prime Attribute of this attack is Strength, Physical, 0 MP
Gun Down- 950 Damage, Technology, 0 MP
Sand in Yer’ Eye- 35% inflicts Blindness, -4% to Hit, lasts 3 turns, stacks 5 times, Earth & Darkness, 25 MP
You Can’t Run, Ya’ Yella’-Bellied Varmint!- 650 Damage, May only be used as a counter against targets who are attempting to somehow leave battle, If this attack deals damage, its target’s action has a 10% chance of failing, Darkness & Technology, 150 MP
I Shot Yer’ Leg, Partnah’, There’s No Runnin’ Now- 850 Damage, 20 AGI Damage, if this attack dealt AGI damage, its target’s attempts to escape battle or move to the back row have a 5% chance of failing, Physical, 450 MP
This is a Stickup! Nobody Move!- 35% inflicts Paralyze: Thinks It Might Not Hit You If You Don’t Move on foes that are no more than 2 levels higher than caster, Steals 500 Gold from targets who are paralyzed in any manner, including those Paralyzed by this action, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, 1 hit against 15, Darkness & Physical, 400 MP
Desperado Scarf- (Accessory, Scarf, Air & Technology, 50,000 Gold) +45 Ranged Attack, +5% Dodge
Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Twin Pistols- (Weaponx2, Gun, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
Outlaw's Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Seed of Brash Resolve- (Consumable, Enchanted Item, Fire & Darkness, 1 Charge, 18,000 Gold) Only affects targets under level 8, Target's attacks all do 2 times normal damage, Target dies if it doesn't kill anything within 5 rounds, does not stack, lasts until the end of battle
Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
Dust of Speed- (Consumable, Powder, Air, 20 Charges, 40,000 Giold) +40 AGI, lasts 2 turns, does not stack
Fading Call: Star Marines- (Spell, Summoner Magic, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
Basic Summoning Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP

Just to keep things simple, I moved the necessary donated items to Dusty's sheet. I'm getting Basic Summoning Attunement from Charming.


Edit: Oh! Also, Dusty whips up this pre-done combo five times.
Sword With Seal-Shaped Socket = Gun with a Seal-Shaped Socket (Gunsmith)
Gun with a Seal-Shaped Socket- (Weapon, Gun, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI

Edit: Part Deux:
Tersel levels up. He's in PoS right now, so this might make him poof in a burst o' mana. Also, I am formally bequeathing some of Dusty's gun collection to Myst.
4 Ace's Revolver- (Weapon, Gun, Light, 77,000 Gold) +94 Ranged Attack, +5% Critical
Common Model Machine Gun- (Weaponx2, Gun, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerials
2 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Earthen Pistol- (Weapon, Gun, Earth, 500 Gold) +5 Ranged Attack, +10 Earth Damage
Lucient Machine Gun- (Weapon, Gun, Magic, 7,000 Gold) +21 Ranged Attack, +5 Magic Attack, +2% Dodge
3 Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
Serpent Tongue Pistol- (Weapon, Gun, Acid, 67,000 Gold) +69 Ranged Attack, 15% inflicts Poison
5 Gun with a Seal-Shaped Socket- (Weapon, Gun, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI
Twin Minor Time Ray Pistols- (Weaponx2, Gun, Technology, 230,000 Gold) +550 Ranged Attack, Wielder may choose to make a Ranged Attack's damage solely Technology or Magic element, deals 150 AGI damage, 20% inflicts Stat Drain: AGI Drain, 30% inflicts Fatigued: Elderly

There's also the Gunslinger armor item I combo-ed up for myself, and a bunch of gunslinging spells.

Master Gunslinger's Coat- (Armor, Light Armor, Air & Technology, 419,000 Gold) +408 Defense, +390 AGI, 15% Dodge, +60 Ranged Attack for Gunslinging spells, Gunslinging spells that deal damage may also deal an additional 30 CON damage on top of either normal or stat damage
Force Bullet- (Spell, Gunslinging, Physical, 20 MP, 65,000 Gold) +60 Ranged Attack, user must have a Gun equipped
Trick Shot: Behind the Back- (Spell, Gunslinging, Air, 15 MP, 17,000 Gold) +0 Ranged Attack, +50% miss for this attack, may be automatically used as a counterattack against enemy attacks that target user before user’s first turn in battle, deals double damage and counters the spell if user was targeted by a Thief Arts spell by an opponent no more than 5 levels greater than user, user must have a Gun equipped
Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, 1 hit against X, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
3 Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60

<This post updated>
Dusty
Tersel
LH-014
<Moderator>

[20:24] Caelzeph: If levity persists for more than four hours after using Papergolem, seek immediate medical attention.
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Re: Shop 3.0

Postby kitsune106 » Sun Feb 07, 2010 6:45 pm

Dusty's-Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor’s turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor’s Chronomancy spells cost 50 less MP per level possessor possesses



into aeon diadme canceled, for now.
Kit
Kelver Netsumi
the dragoon of earth Celiria Dragonheart
the mighty and awesome Heracles
Silas
the mad scientist Catrice

[19:14] Caelzeph: Why a Treasure Hunt? We can all throw everyone in naked, except Volatilis, and apply water.
[19:14] Caelzeph: ...wait, that came out completely wrong.

I am teh foxxeh mod
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Re: Shop 3.0

Postby Draconics » Mon Feb 08, 2010 7:48 pm

Vashna converts a spare frozen gear heart into an Apprentice’s Mystic Gear Heart.

Vashna combos:
Gear Wizard with a Kind Heart + Cloud of Sparkles + Apprentice’s Blazing Power Core + Apprentice’s Brilliant Power Core + Apprentice’s Brilliant Gear Heart + Apprentice’s Blazing Gear Heart + Wire of the Sun + 5 Magic Copper Ore + 5 Magic Gold Ore + 5 Magic Gold Ore + Weakened Water from the Fountain of Reshamark the Hero on Avirinnian + 2 Luminescent Wing + Magical Gears + Machine Parts + Pure Metals + Tank Plating + Apprentice's Mystic Gear Heart + Cheer On! = ??? (Apprentice Wizard Magic Attunement)

Cloud of Sparkles- (Armor, Aura, Light, 70,000 Gold) 5% inflicts Charm on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Confusion on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Awestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Impaired: Blind on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Lovestruck on individuals targeting wearer with an offensive action at the end of said action, 5% inflicts Charm: Infatuation on individuals targeting wearer with an offensive action at the end of said action
Weakened Water from the Fountain of Reshamark the Hero on Avirinnian- (Consumable, Potion, Light & Water & Magic, 1 Charge, 95,000 Gold) Cures Hexed and Ill Fortune
Wire of the Sun- (Weapon, Whip, Fire & Light, 170,000 Gold) +195 Melee Attack, Wielder may use AGI as a Prime Attribute for attacks involving Melee Attack bonus that wielder would normally use STR as a Prime Attribute for, 15% inflicts Burning, 15% inflicts Awestruck against Horrors, 15% Stat Drain: CON Drain against Horrors, 15% Critical against Horrors, 15% Horror Resistance, 30% Fear Resistance, 15% Stat Drain Resistance
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Machine Parts- (Item, Material, Technology, 90 Gold)
Magical Gears- (Item, Material, Magic & Technology, 26,000 Gold)
Luminescent Wing- (Item, Material, Magic, 9,000 Gold)
Pure Metals- (Item, Material, Earth, 7,000 Gold)
Tank Plating- (Item, Material, Technology, 12,000 Gold)
Cheer On!- (Spell, Leadership, Light, 200 MP, 65,000 Gold) +50 to all stats, cannot affect self, stacks 5 times
Apprentice’s Blazing Power Core- (Item, Material, Technology & Fire, 5,000 Gold)
Apprentice’s Brilliant Power Core- (Item, Material, Technology & Light, 5,000 Gold)
Apprentice’s Brilliant Gear Heart- (Item, Material, Technology & Light, 6,000 Gold)
Apprentice’s Blazing Gear Heart- (Item, Material, Technology & Fire, 6,000 Gold)
Apprentice's Mystic Gear Heart- (Item, Material, Technology & Magic, 6,000 Gold)
Gear Wizard with a Kind Heart- (Pet, Clockwork, Magic & Light, Lv.2, 98,000 Gold)
HP- 1,850
MP- 2,000
STR- 66
AGI- 70
CON- 71
MIN- 73
SPI- 72
XP- 0
XP Needed- 2,500
Minimum Level- 2
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 2%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- 20% Magic Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Kind Heart- Possessor cannot conduct offensive actions while Charmed, Constant Effect
His Heart Befuddles the Logical Mind- Ownership of possessor counts as possession of three Anarchomancer abilities for purposes of fighting The Contemplative Gentleman, Constant Effect
Surprisingly Useful Sometimes- There is a 1% chance at the beginning of a thread that possessor’s stats increase by 400 and possessor, at the start of every round, may cure any one ally or itself of a minor status effect, Constant Effect
Abilities-
Mystic Bolt- 350 Damage, Magic, 0 MP
Heal- 950 Damage, Heals, Magic & Light, 50 MP
Mystic Boost- +50 SPI for Magic element actions, stacks 3 times, Magic, 100 MP
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) +250 Damage to all damage dealing Wizard Magic spells, All Wizard Magic spells cost 50 less MP

----------------------------------------------------------------------------

Silent One levels:
Beta-Type Cannon Shield Fluxoid - (Pet, Shapeshifter, Magic, Lv. 5, 195,000 Gold)
HP- 6,500
MP- 6,000
STR- 240
AGI- 260
CON- 260
MIN- 220
SPI- 240
XP- 37,000
XP Needed- 20,000
Minimum Level- 5
Defense- 530
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 6%
To Hit- 103%
Dodge- 10%
Resistances and Immunities- 80% Physical Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance, 10% Water Resistance, 30% Psychic Weakness
Prime Attribute- Agility or Constitution or Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +250 Defense, +250 Ranged Attack, and is a Shield, Constant Effect
Improved Shiftable Blocking- Whenever one of possessor’s allies takes damage, wielder may immediately take 1,000 damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by 1,000, Constant Effect
Full Blocking- 5% Blocks an offensive action coming from a source that is an entity, causing said action to deal 50% damage (assuming the attack does under 140,000 Damage), Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Heavy Slam- 1,100 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Cannon Blast- 1,400 Damage, 5% inflicts Fatigued: Stun, 10% deals normal damage to back-row targets, Physical or Technology or Air or Air & Physical or Air & Technology or Physical & Technology or Physical & Air & Technology, 0 MP
Block- +530 Defense, cannot affect more than one individual at a time, does not stack, Physical, 600 MP
Mercurial and Insane, Bearer of the Black Sash: Vashna Saseen
Fast and Lethal: Nirrechau "Nira" Reccateu
Fluctuating and Mysterious: The Ever-changing Silent One
Now with benefits! The Three of Swords Corporation
I don't care how many Extrasensory's Shikieiki has! FAlice has a Substitute!
+uPdAtEd!+
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Re: Shop 3.0

Postby Lord Gadigan » Mon Feb 08, 2010 11:10 pm

Silent One levels:
Beta-Type Cannon Shield Fluxoid - (Pet, Shapeshifter, Magic, Lv. 6, 225,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 17,000
XP Needed- 45,000
Minimum Level- 5
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Physical Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance, 10% Water Resistance, 30% Psychic Weakness, Poison Immunity, Paralyzed Immunity, Impaired Immunity
Prime Attribute- Agility or Constitution or Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +350 Defense, +350 Ranged Attack, 3% Resilience, and is a Shield, Constant Effect
Improved Shiftable Blocking- Whenever one of possessor’s allies takes damage, wielder may immediately take # damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by #, Constant Effect
Full Blocking- 5% Blocks an offensive action coming from a source that is an entity, causing said action to deal 50% damage (assuming the attack does under 140,000 Damage), This effect applies only to offensive actions targeting or effecting possessor, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Heavy Slam- # Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Cannon Blast- # Damage, 10% inflicts Fatigued: Stun, 10% deals normal damage to back-row targets, Physical or Technology or Air or Air & Physical or Air & Technology or Physical & Technology or Physical & Air & Technology, 0 MP
Block- +# Defense, cannot affect more than one individual at a time, does not stack, Physical, 600 MP
Equip Self- Caster re-equips itself to a willing target, Physical & Magic, # MP
Lord Gadigan
Darklord Supreme
 
Posts: 9180
Joined: Sat Apr 21, 2007 10:18 pm

Re: Shop 3.0

Postby Lord Gadigan » Mon Feb 08, 2010 11:11 pm

*General Shalgai's War Fan- (Weapon, Fan, War, 1,910,000 Gold) +2,140 Melee Attack, +480 Ranged Attack, +2,310 Magical Attack, +2,100 Defense, +2,300 MIN, +700 SPI, Wielder's Leadership spells that boost stats do so by an additional 80 points for wielder's allies, Wielder's Leadership spells cost 12,000 MP less to cast, Any effect that heals HP or MP that has wielder as a source counts as an effect that can heal units, any unit pets or summons of wielder that have at least 50 thresholds count as if they have 5 more thresholds for turn-order purposes, Wielder's unit pets and summons deal double normal damage to Large Structures and units, to a max of 500,000 additional damage, Wielder's unit pets and summons get +500 Defense, Wielder and wielder's unit and Large Structure pets and summons may ignore effects attached to zones and terrain that come from sources below Level 30, Wielder's unit pets and summons that voluntarily switch rows gain an additional +500 Defense as a non-stacking effect until the end of the round, Wielder may, up to 5 times per thread as an action, pay 100,000 Gold to summon a Unit of Cavalry or a Unit of Swordsmen


absorbs:
Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold) (from kit)
Troop Deployment Writ: Unit of Pikemen- (Consumable, Summoning Stone, Physical, 1 Charge, 100,000 Gold) Summons 1 Unit of Pikemen, max 5 summoned by summoner at a time (from hera)
Battlefield Heal- (Spell, Healer Magic, Light, 2,000 MP, 500,000 Gold) +575 Magical Attack, may heal Units, only affects Units, 1 hit against 5 (from kit)


*Master Mauslesy's Ever-Shifting Battle Plans- (Accessory, Magic Item, War & Air & Psychic, 575,000 Gold) Wielder loses 5 pet slots, wielder may attach up to 5 pets to this item. At the start of each round of battle, this item's wielder may choose for one of the pets attached to this item to enter battle in a newly created pet slot that this item's wielder gains; this pet slot may only hold pets that are attached to this item. At the end of every battle, all pets attached to this item re-enter this item, and all pet slots created by this item vanish.

absorbs:
Minor Gem of Distant Beasts- (Accessory, Crystal, Magic, 167,000 Gold) Wielder gains 4 special pet slots that are not normally active (and cannot normally be affected in any manner save by this object and by sources of level 100 or greater that choose to do so) but may hold pets while inactive. These slots may begin a thread holding pets. These slots may not contain pets above level 40. Wielder may spend an action to activate any one of these pet slots, causing its contents to appear in battle and for it to be able to interacted with normally in all respects save its attachment to this item. Said activation lasts for the remainder of the round that the slot was activated on, as well as the entire duration of the round after said round. Pets brought into battle by this item may act upon the turn that they are brought into battle, acting immediately upon their appearance with any actions that would have occurred earlier in the round in normal turn-order. Currently active slots may be re-activated, with said re-activation allowing them to remain activated until the end of the round following the round of their re-activation. The contents of all slots attached to this item disappear from any non-RP thread immediately upon this item being unequipped or traded.


The War Fan becomes-
*General Shalgai's War Fan- (Weapon, Fan, War, 1,910,000 Gold) +2,140 Melee Attack, +480 Ranged Attack, +2,310 Magical Attack, +2,100 Defense, +2,300 MIN, +700 SPI, +80 to all stats, Wielder's Leadership spells that boost stats do so by an additional 80 points for wielder's allies, Wielder's Leadership spells cost 12,000 MP less to cast, Any effect that heals HP or MP that has wielder as a source counts as an effect that can heal units, any unit pets or summons of wielder that have at least 50 thresholds count as if they have 5 more thresholds for turn-order purposes, Wielder's unit pets and summons deal double normal damage to Large Structures and units, to a max of 500,000 additional damage, Wielder's unit pets and summons get +500 Defense, Wielder and wielder's unit and Large Structure pets and summons may ignore effects attached to zones and terrain that come from sources below Level 30, Wielder's unit pets and summons that voluntarily switch rows gain an additional +500 Defense as a non-stacking effect until the end of the round, Wielder may, up to 5 times per thread as an action, pay 100,000 Gold to summon a Unit of Cavalry, Unit of Pikemen, or a Unit of Swordsmen

The Gem of Distant Beasts breaks.
Lord Gadigan
Darklord Supreme
 
Posts: 9180
Joined: Sat Apr 21, 2007 10:18 pm

Re: Shop 3.0

Postby Lord Gadigan » Mon Feb 08, 2010 11:53 pm

For Jessie (the combo was for Aeromage, but Jessie had to be performing it to use the ability)-

Phone in Lawyers = Curse of Persistent Legal Woes (Curse of the Phantom Telephone) (This combo results in an ability)

Curse of Persistent Legal Woes- (Passive Ability, Curse) At the start of every round, possessor has a 10% chance of being afflicted with Entombed: Incarcerated, At the start of each round, possessor has a 10% chance of taking 175,000 Gold Damage

It's not for sale.
Lord Gadigan
Darklord Supreme
 
Posts: 9180
Joined: Sat Apr 21, 2007 10:18 pm

Re: Shop 3.0

Postby Aeromage » Mon Feb 08, 2010 11:56 pm

Oh dear. Sorry, JTL. I'll help out with the cash to remove that curse...
Characters:
Caelum "Cael" Aetherius, a spirit pretending to be a mage pretending to know what he's doing.
Lady Rosaline, a proper, polite and perfectly punctual person.
The Floating Isle of Volatilis. Thousands of citizens, hundreds of mages, one drunk pilot and the people that despair of him.
User avatar
Aeromage
General
 
Posts: 2329
Joined: Sun Mar 22, 2009 1:20 pm
Location: Merrie Olde England

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