by PaperGolem » Sun Feb 07, 2010 3:48 pm
First things first. Dusty transfers 1,400 xp off of his Very Fast Horse and 7,500 xp off his Desperado to Kierron's Battle Lord of the Wooded Lands.
Then he must purchase
Set Phantom Terrain: Desert- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Desert
Set Phantom Terrain: Stormy Plains- (Spell, Geomancy, Electrical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Stormy Plains
Desperado Scarf- (Accessory, Scarf, Air & Technology, 50,000 Gold) +45 Ranged Attack, +5% Dodge
Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
12 Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
12 Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
12 Dust of Speed- (Consumable, Powder, Air, 20 Charges, 40,000 Gold) +40 AGI, lasts 2 turns, does not stack
Expending all of his gold, and 1,018,011 of Lili's.
After Wriggle and Kit absorb a few abilities off him, this combo will become active.
" 'Dusty' Tim Potter" + 2 Ride off Into the Sunset + Promise of Tomorrow + Brass Firestorm Trophy + Set Phantom Terrain: Desert + Set Phantom Terrain: Stormy Plains + Very Fast Horse + Desperado + Desperado Scarf + Desperado's Valor + Twin Pistols + 2 Outlaw's Seven-Shooter + Outlaw's Boots + 12 Ambush + 12 Smoke Bomb + Seed of Brash Resolve + 12 Sand Cube + 12 Dust of Speed + 12 Fading Call: Star Marines = ??? (Basic Summoning Attunement)
Ride Off Into the Sunset- (Spell, Gunslinging, Light, 999 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
The Promise of Tomorrow- (Item, Material, Technology, 490,000 Gold)
Brass Firestorm Trophy- (Item, Antiquity, Fortune, 650,000 Gold)
Set Phantom Terrain: Desert- (Spell, Geomancy, Fire, 100 MP, 80,000 Gold) The Phantom Terrain is set to Desert
Set Phantom Terrain: Stormy Plains- (Spell, Geomancy, Electrical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Stormy Plains
Very Fast Horse- (Transformation, Steed, Earth, 95,000 Gold)
Level 3
HP- 3,200
MP- 690
STR- 84
AGI- 1,119
CON- 61
MIN- 32
SPI- 94
XP- 0
XP Needed- 5,000
Defense- 21
Defense against Stat Damage- 0, +20 Defense against AGI Damage
Critical Chance- 2%
Resilience- 1%
To Hit- 107%
Dodge- 14%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
First Out the Gate- +200 AGI on the first turn of combat, Constant Effect
Oddly Swift- +500 AGI for turn order purposes, Constant Effect
Stays Faster Longer- +15 Defense AGI Damage, Zone or Terrain-based Effects cast by sources 5 or more levels under possessor cannot lower possessor’s AGI, Constant Effect
Abilities-
Kick- 190 Damage, Earth & Physical, 0 MP
Leap- 250 Damage, +280 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +800 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 4 times per thread, Air, 80 MP
Second Wind- Heals 600 AGI damage, affects self only, may only be used once per thread, Air & Light, 120 MP
Desperado- (Pet, Human, Darkness, Lv.3, 95,000 Gold)
HP- 2,750
MP- 690
STR- 95
AGI- 210
CON- 78
MIN- 69
SPI- 110
XP- 0
XP Needed- 7,500
Defense- 60, +20 Defense against Air
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 0%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Fire Weakness, 25% Light Weakness
Prime Attribute- Agility
Constant Effects-
Cheap Shot- Possessor’s attacks deal 2,100 additional damage to targets who have not yet acted and are lower level, Constant Effect
Accustomed to the Desert- Possessor gains 20% Fire Resistance, 20% Air Resistance, and 20% Ice Resistance if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Hook to the Jaw- 350 Damage, 5% inflicts Stun, the Prime Attribute of this attack is Strength, Physical, 0 MP
Gun Down- 950 Damage, Technology, 0 MP
Sand in Yer’ Eye- 35% inflicts Blindness, -4% to Hit, lasts 3 turns, stacks 5 times, Earth & Darkness, 25 MP
You Can’t Run, Ya’ Yella’-Bellied Varmint!- 650 Damage, May only be used as a counter against targets who are attempting to somehow leave battle, If this attack deals damage, its target’s action has a 10% chance of failing, Darkness & Technology, 150 MP
I Shot Yer’ Leg, Partnah’, There’s No Runnin’ Now- 850 Damage, 20 AGI Damage, if this attack dealt AGI damage, its target’s attempts to escape battle or move to the back row have a 5% chance of failing, Physical, 450 MP
This is a Stickup! Nobody Move!- 35% inflicts Paralyze: Thinks It Might Not Hit You If You Don’t Move on foes that are no more than 2 levels higher than caster, Steals 500 Gold from targets who are paralyzed in any manner, including those Paralyzed by this action, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, 1 hit against 15, Darkness & Physical, 400 MP
Desperado Scarf- (Accessory, Scarf, Air & Technology, 50,000 Gold) +45 Ranged Attack, +5% Dodge
Desperado’s Valor- (Spell, Gunslinging, Magic & Darkness & Light, 40 MP, 80,000 Gold) User gains +60 Ranged Attack for the remainder of the battle, does not stack
Twin Pistols- (Weaponx2, Gun, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
Outlaw's Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
Outlaw’s Boots- (Accessory, Boots, Darkness & Earth, 36,000 Gold) +30 CON, wearer’s Mount transformations gain +300 HP and +40 AGI
Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
Smoke Bomb- (Spell, Thief Art, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Seed of Brash Resolve- (Consumable, Enchanted Item, Fire & Darkness, 1 Charge, 18,000 Gold) Only affects targets under level 8, Target's attacks all do 2 times normal damage, Target dies if it doesn't kill anything within 5 rounds, does not stack, lasts until the end of battle
Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
Dust of Speed- (Consumable, Powder, Air, 20 Charges, 40,000 Giold) +40 AGI, lasts 2 turns, does not stack
Fading Call: Star Marines- (Spell, Summoner Magic, Technology, 200 MP, 60,000 Gold) Deals 5,500 Technology element damage to 5 targets
Basic Summoning Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Just to keep things simple, I moved the necessary donated items to Dusty's sheet. I'm getting Basic Summoning Attunement from Charming.
Edit: Oh! Also, Dusty whips up this pre-done combo five times.
Sword With Seal-Shaped Socket = Gun with a Seal-Shaped Socket (Gunsmith)
Gun with a Seal-Shaped Socket- (Weapon, Gun, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI
Edit: Part Deux:
Tersel levels up. He's in PoS right now, so this might make him poof in a burst o' mana. Also, I am formally bequeathing some of Dusty's gun collection to Myst.
4 Ace's Revolver- (Weapon, Gun, Light, 77,000 Gold) +94 Ranged Attack, +5% Critical
Common Model Machine Gun- (Weaponx2, Gun, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerials
2 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Earthen Pistol- (Weapon, Gun, Earth, 500 Gold) +5 Ranged Attack, +10 Earth Damage
Lucient Machine Gun- (Weapon, Gun, Magic, 7,000 Gold) +21 Ranged Attack, +5 Magic Attack, +2% Dodge
3 Outlaw’s Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
Serpent Tongue Pistol- (Weapon, Gun, Acid, 67,000 Gold) +69 Ranged Attack, 15% inflicts Poison
5 Gun with a Seal-Shaped Socket- (Weapon, Gun, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI
Twin Minor Time Ray Pistols- (Weaponx2, Gun, Technology, 230,000 Gold) +550 Ranged Attack, Wielder may choose to make a Ranged Attack's damage solely Technology or Magic element, deals 150 AGI damage, 20% inflicts Stat Drain: AGI Drain, 30% inflicts Fatigued: Elderly
There's also the Gunslinger armor item I combo-ed up for myself, and a bunch of gunslinging spells.
Master Gunslinger's Coat- (Armor, Light Armor, Air & Technology, 419,000 Gold) +408 Defense, +390 AGI, 15% Dodge, +60 Ranged Attack for Gunslinging spells, Gunslinging spells that deal damage may also deal an additional 30 CON damage on top of either normal or stat damage
Force Bullet- (Spell, Gunslinging, Physical, 20 MP, 65,000 Gold) +60 Ranged Attack, user must have a Gun equipped
Trick Shot: Behind the Back- (Spell, Gunslinging, Air, 15 MP, 17,000 Gold) +0 Ranged Attack, +50% miss for this attack, may be automatically used as a counterattack against enemy attacks that target user before user’s first turn in battle, deals double damage and counters the spell if user was targeted by a Thief Arts spell by an opponent no more than 5 levels greater than user, user must have a Gun equipped
Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, 1 hit against X, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
3 Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60
<This post updated>
DustyTerselLH-014<Moderator>[20:24] Caelzeph: If levity persists for more than four hours after using Papergolem, seek immediate medical attention.