Dusty vs 1 Storm Knight

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Dusty vs 1 Storm Knight

Postby PaperGolem » Sat Jan 23, 2010 5:15 pm

Storm Knight-
Level 14
Human, Electrical
HP- 45,000
MP- 70,000
STR- 1,290
AGI- 1,250
CON- 1,215
MIN- 1,500
SPI- 1,650
Defense- 1,900
Defense against Stat Damage- 42
Critical chance- 20%
To Hit- 116%
Dodge- 10%
Resilience- 12%
Resistances and Immunities- Absorbs Electrical, 30% Magic Resistance, 15% Light Resistance, 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Stormblade- 2,400 Damage, Uses Strength as Prime Attribute, Physical & Electrical, 0 MP
Bolt- 2,300 Damage, Electrical, 0 MP
Mega Bolt- 4,400 Damage, Electrical, 13,000 MP
Blitz- 2,400 Damage, 1 hit against 15, Electrical, 0 MP
Mega Blitz- 3,200 Damage, 1 hit against 20, Electrical, 18,000 MP
Guard- +1,900 Defense to self, Lasts 1 turn, does not stack, Physical, 4,000 MP
Electro Shield- +30% Electrical Resistance, 1 hit against 20, does not stack, lasts 10 turns, Electrical, 12,000 MP
Thunder Curtains- 4,500 Damage, 1 hit against 20, Creates a Zone of Electrical which does not stack with other zones, Can only be used if three or more Storm Knights of any type are in battle, Electrical, 27,500 MP
Camaraderie- +163 SPI, stacks 5 times, Lasts until caster death, Physical, 10,000 MP
Turn Sword Off- Stormblade loses the Electrical element, Physical, 0 MP
Turn Sword On- Stormblade gains the Electrical element, Electrical, 0 MP
Drops-
XP- 1,050
Gold- 11,050
70% Stormblade- (Weapon, Sword, Electrical & Physical, 140,000 Gold) +152 Melee Attack, 5% does 2,000 additional Electrical damage
25% Storm Knight Armor- (Armor, Heavy Armor, Electrical & Physical, 149,000 Gold) +159 Defense, +20 Melee Attack, 15% Electrical Resistance, -50 AGI if wielder does not have at least one Guardian ability
5% Electranine- (Item, Material, Electrical, 74,000 Gold)

"Dusty" Tim Potter (PaperGolem)
Level 8
Human, Earth
HP- 1200
MP- 1600
STR - 64 (8)
AGI - 307 (30)
CON - 120 (15)
MIN - 160 (1)
SPI - 9 (1)
Fame- 4

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive

Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Ageless One- (Passive Ability, Chronicler of Eternity) +80 Defense against CON damage, Possessor may choose to have a body of any age with no stat changes as an RP power
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Bartending- (Passive Ability, Chef) All Drinks user consumes provide double normal HP and MP restoration, to a maximum of 5,000 additional HP or MP restored, Drinks consumed by user have a 5% less chance of causing Drunkenness
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Basic Merchant Proficiency- (Passive Ability, Merchant) Character’s half-price sales cap increases by 5,000 Gold.
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bullet Trajectory Expert- (Passive Ability, Gunslinger) In the (1/X) portion of the spell Trick Shot: Ricochet Bullet and the spell Trick Shot: Magic Gunman, X is considered to be 2 lower, to a minimum of 1
Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor’s turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor’s Chronomancy spells cost 50 less MP per level possessor possesses
Expert on Riding Technique- (Passive Ability, Rider) All of possesser's Steed transformations gain +400 AGI and +8% Dodge
Expert Swimmer- (Passive Ability, Seakeeper) 15% Drowning Resistance, +500 AGI while in a Zone of Water
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 AGI for turn order purposes on the first round of combat if at least one Gun is equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Has Consumed 1 of the Permanent Consumable "Cookie"- (Passive Ability, Permanent Item Effect) +1 AGI, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Physical Resistance
Heightened Accuracy- (Passive Ability, Blessing) +1% to Hit
Holy Strikes- (Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
One Final Cocktail- (Active Ability, Chef) Possessor may, when killed, to a max of 50 times per battle, use one charge of a Drink item on any target so long as at least one ally still remains in the fight
Piercing Strikes- (Passive Ability, Warrior) Possessor’s attacks pierce 400 Defense
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Rider- (Passive Ability, Rider) All of possesser's Steed transformations gain +10 AGI per possessor's level and +20 HP per possessor's level
Time Rays!- (Active Ability, Chronicler of Eternity) Possessor may skip an action to fire a time ray that deals 10 CON damage per level of possessor, to a max of level 200, this does not damage Celestials, Angels, Devas, Illuminated, Abstracts, Daemons, Devils, Demons, Holy Ones, Immortals, Fiends, or beings of nonstandard subtypes, Possessor may delay this action for up to 4 rounds
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with ‘Trick Shot’ in their name
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance
Was Warned About Golf's Deadlier Side- (Passive Ability, Blessing) Possessor is immune to effects named "Golf Weakness"
Wounding Puns- (Passive Ability, Bard) Possessor's Bardic Music spells may gain 5% inflicts Wounding

Weapons-
Daccehenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,640 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells

Armor-
Master Gunslinger's Coat- (Armor, Light Armor, Air & Technology, 419,000 Gold) +408 Defense, +390 AGI, 15% Dodge, +60 Ranged Attack for Gunslinging spells, Gunslinging spells that deal damage may also deal an additional 30 CON damage on top of either normal or stat damage

Accessories-
3 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
Diamond Drilling Piercer Bullets- (Accessory, Ammo, Physical & Earth, 125,000 Gold) +125 Ranged Attack, Wielder's Ranged Attacks may deal solely Physical element or Solely Earth element damage, Wielder's attacks involving bonuses from Guns ignore 550 Defense as an effect that does not stack across multiple copies of this item, Wielder must have a Gun equipped to receive this item’s benefits

Consumables-
Dacchenbomb- (Consumable, Invention, Darkness & Fire, 10,000 Gold) Damages target for 25,000
Healing Vodka- (Consumable, Drink, Light, 3 Charges, 6,000 Gold) +1,000 HP, 25% inflicts Drunkenness
2 Rice and Fish Sandwich- (Consumable, Food, Water, 1 Charge, 1,000 Gold) +300 HP, Restores 15 lost AGI

Spells-
Ride Off Into the Sunset- (Spell, Gunslinging, Light, 989 MP, 95,000 Gold) +5% XP from this combat for user if used on the last turn by a user with a Steed transformation equipped
Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 20 MP, 61,000 Gold) +190 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60, deals an additional 30 CON damage
Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 690 MP, 89,000 Gold) +165 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target’s next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped, deals an additional 30 CON damage
Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 590 MP, 79,000 Gold) +155 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped, deals an additional 30 CON damage
Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 590 MP, 79,000 Gold) +155 Ranged Attack, 1 hit against X, deals 1/(X-2) damage, X can be any number up to user level, only works if a Gun is equipped, deals an additional 30 CON damage

Transformations-
Very Fast Horse- (Transformation, Steed, Earth, 95,000 Gold)
Level 3
HP- 3,320
MP- 690
STR- 84
AGI- 1,579
CON- 61
MIN- 32
SPI- 94
XP- 0
XP Needed- 5,000
Defense- 21
Defense against Stat Damage- 0, +20 Defense against AGI Damage
Critical Chance- 2%
Resilience- 1%
To Hit- 107%
Dodge- 22%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
First Out the Gate- +200 AGI on the first turn of combat, Constant Effect
Oddly Swift- +500 AGI for turn order purposes, Constant Effect
Stays Faster Longer- +15 Defense AGI Damage, Zone or Terrain-based Effects cast by sources 5 or more levels under possessor cannot lower possessor’s AGI, Constant Effect
Abilities-
Kick- 190 Damage, Earth & Physical, 0 MP
Leap- 250 Damage, +280 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +800 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 4 times per thread, Air, 80 MP
Second Wind- Heals 600 AGI damage, affects self only, may only be used once per thread, Air & Light, 120 MP

Pets-
"Juancho"
Desperado- (Pet, Human, Darkness, Lv.4, 95,000 Gold)
HP- 2,750
MP- 690
STR- 95
AGI- 210
CON- 78
MIN- 69
SPI- 110
XP- 7,500
XP Needed- 7,500
Minimum Level- 2
Defense- 60, +20 Defense against Air
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 0%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Fire Weakness, 25% Light Weakness
Prime Attribute- Agility
Constant Effects-
Cheap Shot- Possessor’s attacks deal 2,100 additional damage to targets who have not yet acted and are lower level, Constant Effect
Accustomed to the Desert- Possessor gains 20% Fire Resistance, 20% Air Resistance, and 20% Ice Resistance if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Hook to the Jaw- 350 Damage, 5% inflicts Stun, the Prime Attribute of this attack is Strength, Physical, 0 MP
Gun Down- 950 Damage, Technology, 0 MP
Sand in Yer’ Eye- 35% inflicts Blindness, -4% to Hit, lasts 3 turns, stacks 5 times, Earth & Darkness, 25 MP
You Can’t Run, Ya’ Yella’-Bellied Varmint!- 650 Damage, May only be used as a counter against targets who are attempting to somehow leave battle, If this attack deals damage, its target’s action has a 10% chance of failing, Darkness & Technology, 150 MP
I Shot Yer’ Leg, Partnah’, There’s No Runnin’ Now- 850 Damage, 20 AGI Damage, if this attack dealt AGI damage, its target’s attempts to escape battle or move to the back row have a 5% chance of failing, Physical, 450 MP
This is a Stickup! Nobody Move!- 35% inflicts Paralyze: Thinks It Might Not Hit You If You Don’t Move on foes that are no more than 2 levels higher than caster, Steals 500 Gold from targets who are paralyzed in any manner, including those Paralyzed by this action, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, 1 hit against 15, Darkness & Physical, 400 MP

Modified Statistics:
"Dusty" Tim Potter (PaperGolem)
Level 8
Human, Earth
HP- 12000
MP- 10330
STR - 640
AGI - 2371
CON - 1200
MIN - 1033
SPI - 90
Turn-Order stat = 2621 on first round
+257 Defense against CON damage, +177 Defense against other stat damage

(Long Gunner Stance Active)
+1,827 Ranged Attack, pierce 950 Defense (Darkness & Air Element)

121% To Hit
15% Dodge
26% Critical
15% Resilience

+1214 Defense

1% Physical Resistance
20% Earth Resistance,
20% Acid Resistance,
20% Water Resistance,
20% Darkness Resistance,
20% Technology Resistance,
20% Air Resistance,
15% Drowning Resistance

Possessor may skip an action to fire a time ray that deals 10 CON damage per level of possessor, to a max of level 200, this does not damage Celestials, Angels, Devas, Illuminated, Abstracts, Daemons, Devils, Demons, Holy Ones, Immortals, Fiends, or beings of nonstandard subtypes, Possessor may delay this action for up to 4 rounds

Possessor may, when killed, to a max of 50 times per battle, use one charge of a Drink item on any target so long as at least one ally still remains in the fight


((Running out of things to do that I care about. Maybe this one.))

Front Row: Juancho
Back Row: Dusty

AGI Table:
2621 : Dusty
1250 : Storm Knight
210 : Juancho

Dusty> Tri-Shot w/ Trick Shot: Throw the Gun in the Air, Catch It, and Fire @ Storm Knight (Note the 50% Darkness weakness)
Juancho> Sand in Yer’ Eye @ Storm Knight
Dusty
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Re: Dusty vs 1 Storm Knight

Postby Draconics » Wed Jan 27, 2010 5:12 pm

Dusty, with a flurry of tossing and firing, takes three shots on the knight.

Chest, shoulder, thigh. The knight takes 30591 damage total.

In an act of hope, the storm knight uses a mega blitz. Electricity courses through the arena, juancho is killed and Dusty takes 2861 damage as the knight cautiously moves to close the distance.
Mercurial and Insane, Bearer of the Black Sash: Vashna Saseen
Fast and Lethal: Nirrechau "Nira" Reccateu
Fluctuating and Mysterious: The Ever-changing Silent One
Now with benefits! The Three of Swords Corporation
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Re: Dusty vs 1 Storm Knight

Postby PaperGolem » Thu Feb 04, 2010 12:09 am

Dusty spits on the ground. "I'm bettin' you won't strike the same guy twice right now." *Ptoo!*

Dusty> Point Blank @ Storm Knight (Note the 50% Darkness weakness)
Dusty
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[20:24] Caelzeph: If levity persists for more than four hours after using Papergolem, seek immediate medical attention.
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Re: Dusty vs 1 Storm Knight

Postby Draconics » Thu Feb 04, 2010 3:26 pm

Dusty gets a solid shot in for just over 20k damage. The Knight drops to the ground, failing to retort and merely gurgling.

Dusty wins!
1,050 xp
11,050 gold
Mercurial and Insane, Bearer of the Black Sash: Vashna Saseen
Fast and Lethal: Nirrechau "Nira" Reccateu
Fluctuating and Mysterious: The Ever-changing Silent One
Now with benefits! The Three of Swords Corporation
I don't care how many Extrasensory's Shikieiki has! FAlice has a Substitute!
+uPdAtEd!+
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Re: Dusty vs 1 Storm Knight

Postby PaperGolem » Sun Feb 07, 2010 3:52 pm

<Updated, Trashed>
Dusty
Tersel
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[20:24] Caelzeph: If levity persists for more than four hours after using Papergolem, seek immediate medical attention.
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